If the vm doesn't request async binding, like for example with the dpt,
then we should be able to skip the async path and avoid calling
i915_vm_lock_objects() altogether. Currently if we have a moving fence
set for the BO(even though it might have signalled), we still take the
async patch regardless of the bind_async setting, and then later still
end up just doing i915_gem_object_wait_moving_fence() anyway.

Alternatively we would need to add dummy scratch object which can be
locked, just for the dpt.

Suggested-by: Thomas Hellström <[email protected]>
Signed-off-by: Matthew Auld <[email protected]>
Cc: Stanislav Lisovskiy <[email protected]>
---
 drivers/gpu/drm/i915/i915_vma.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_vma.c b/drivers/gpu/drm/i915/i915_vma.c
index 94fcdb7bd21d..4d4d3659c938 100644
--- a/drivers/gpu/drm/i915/i915_vma.c
+++ b/drivers/gpu/drm/i915/i915_vma.c
@@ -1360,8 +1360,7 @@ int i915_vma_pin_ww(struct i915_vma *vma, struct 
i915_gem_ww_ctx *ww,
        if (flags & PIN_GLOBAL)
                wakeref = intel_runtime_pm_get(&vma->vm->i915->runtime_pm);
 
-       moving = vma->obj ? i915_gem_object_get_moving_fence(vma->obj) : NULL;
-       if (flags & vma->vm->bind_async_flags || moving) {
+       if (flags & vma->vm->bind_async_flags) {
                /* lock VM */
                err = i915_vm_lock_objects(vma->vm, ww);
                if (err)
@@ -1375,6 +1374,7 @@ int i915_vma_pin_ww(struct i915_vma *vma, struct 
i915_gem_ww_ctx *ww,
 
                work->vm = i915_vm_get(vma->vm);
 
+               moving = vma->obj ? i915_gem_object_get_moving_fence(vma->obj) 
: NULL;
                dma_fence_work_chain(&work->base, moving);
 
                /* Allocate enough page directories to used PTE */
-- 
2.34.1

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