From: Paulo Zanoni <[email protected]>

The hangcheck function requires the hardware to be working, and if
we're suspending we're going to put the HW in D3 state.

Signed-off-by: Paulo Zanoni <[email protected]>
---
 drivers/gpu/drm/i915/i915_drv.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/i915/i915_drv.c b/drivers/gpu/drm/i915/i915_drv.c
index e7a6c84..70590b0 100644
--- a/drivers/gpu/drm/i915/i915_drv.c
+++ b/drivers/gpu/drm/i915/i915_drv.c
@@ -920,6 +920,7 @@ static int i915_runtime_suspend(struct device *device)
 
        DRM_DEBUG_KMS("Suspending device\n");
 
+       del_timer_sync(&dev_priv->gpu_error.hangcheck_timer);
        dev_priv->pm.suspended = true;
        intel_opregion_notify_adapter(dev, PCI_D3cold);
 
-- 
1.8.3.1

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