Note that the sleep(5); to fully idle the gpu is _really_ important.
Without it the bug is not exhibited.

The issue at hand is that after gem_quiescent_gpu we are at max
(expected, since the blocking waits peg to max), but then we never go
down to a lower freq again until we're fully idle. The tiny load is
sufficient to keep the gpu at max. I've played around with this a bit
and even ridiculously low loads (like one MI_STORE per 50ms) are
enough to keep the gpu at max freq.

Signed-off-by: Daniel Vetter <[email protected]>
---
 tests/pm_rps.c | 40 ++++++++++++++++++++++++++++++++++++++++
 1 file changed, 40 insertions(+)

diff --git a/tests/pm_rps.c b/tests/pm_rps.c
index 7898e78c0324..09ae34996b36 100644
--- a/tests/pm_rps.c
+++ b/tests/pm_rps.c
@@ -522,6 +522,43 @@ static void reset(void)
        idle_check();
 }
 
+static void blocking(void)
+{
+       int pre_freqs[NUMFREQ];
+       int post_freqs[NUMFREQ];
+
+       int fd = drm_open_any();
+       igt_assert(fd >= 0);
+
+       /*
+        * quiescent_gpu upsets the gpu and makes it get pegged to max somehow.
+        * Don't ask.
+        */
+       sleep(10);
+
+       igt_debug("Apply low load...\n");
+       load_helper_run(LOW);
+       stabilize_check(pre_freqs);
+       load_helper_stop();
+
+       sleep(5);
+
+       igt_debug("Kick gpu hard ...\n");
+       /* This relies on the blocking waits in quiescent_gpu and the kernel
+        * boost logic to ramp the gpu to full load. */
+       gem_quiescent_gpu(fd);
+       gem_quiescent_gpu(fd);
+
+       igt_debug("Apply low load again...\n");
+       load_helper_run(LOW);
+       stabilize_check(post_freqs);
+       load_helper_stop();
+       matchit(pre_freqs, post_freqs);
+
+       igt_debug("Removing load...\n");
+       idle_check();
+}
+
 static void pm_rps_exit_handler(int sig)
 {
        if (origfreqs[MIN] > readval(stuff[MAX].filp)) {
@@ -583,4 +620,7 @@ igt_main
 
        igt_subtest("reset")
                reset();
+
+       igt_subtest("blocking")
+               blocking();
 }
-- 
1.8.4.rc3

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