On 11/10/2026 9:55 PM, Matthew Auld wrote:
On 04/11/2026 07:28, Arunpravin Paneer Selvam wrote:
From: Arunpravin Paneer Selvam <[email protected]>

Range-restricted allocations (the visible-VRAM aperture) skip
dirty_steer_window() and reach __alloc_range_bias() with no clear/dirty
eligibility guard, so a dirty allocation freely splits clear extents (and
vice versa), interleaving the two classes until no large same-class run
survives and a 4K scanout pin fails with -ENOSPC. Use a two-pass range
search instead: block_incompatible() rejects opposite-class blocks in the
strict pass and relaxes only when the strict pass returns -ENOSPC, so a
request still succeeds when only opposite-class space remains. A KUnit
regression test covers the interleaving pattern and fails without the
guard.

v2: the strict pass can split a block and then reject both children, so
     a split no longer implies a compatible block exists. Sashiko reported
     the resulting leaked splits; fix as suggested by Matthew:
  - Push the parent back on the DFS stack after each split and merge it
    back with unsplit_block() if both children are still free.
  - Make block_incompatible() judge free blocks only (split nodes keep a
    stale clear bit) and take the requested order, so mixed blocks that
    can hold a compatible block are descended instead of skipped.
  - Extend the KUnit test with a coalesced mixed block and a check that
    a rejected split is merged back.

v3: igt@kms_plane@plane-panning-bottom-right failed on Radeon RX 9070 XT
     with -ENOSPC: the range allocator's strict pass split mixed blocks to
     look for a wholly-clear (or wholly-dirty) leaf, discarded the mixed
     leaves it found, and ran unsplit_block to merge the splits back, whose
     per-allocation cost and residual fragmentation starved the large
     pipe-A scanout. Fix: accept a mixed block at the requested order as-is
     (caller re-clears), so the first pass no longer splits and discards
     mixed blocks. This clear/dirty compatibility relaxation applies only
     to range-biased allocation, where keeping blocks intact reduces
     fragmentation and preserves large contiguous spaces. The now-unneeded
     unsplit_block helper is dropped.

v4: a higher-order free mixed block straddling the range edge was split in      the strict pass then abandoned, leaving both children free under a split      parent that never coalesces, tripping gpu_buddy_fini()'s free-root assert      and leaking the children (reported by Sashiko). Fix: in the strict pass      don't split a free block that only partially overlaps the range; the
     fallback pass consumes it (either class accepted).

Fixes: 1ad5e807f716 ("gpu/buddy: replace dual-tree/force_merge with decoupled dirty tracker")
Assisted-by: LLM
Cc: Matthew Auld <[email protected]>
Cc: Christian König <[email protected]>
Signed-off-by: Arunpravin Paneer Selvam <[email protected]>
---
  drivers/gpu/buddy.c                | 83 ++++++++++++++++-------------
  drivers/gpu/tests/gpu_buddy_test.c | 84 ++++++++++++++++++++++++++++++
  2 files changed, 130 insertions(+), 37 deletions(-)

diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
index 28cff97d57dc..d9749cbaf05d 100644
--- a/drivers/gpu/buddy.c
+++ b/drivers/gpu/buddy.c
@@ -1240,11 +1240,23 @@ static void __gpu_buddy_undo_splits(struct gpu_buddy *mm,
      }
  }
  +static bool block_incompatible(struct gpu_buddy_block *block, unsigned int flags)
+{
+    bool needs_clear = flags & GPU_BUDDY_CLEAR_ALLOCATION;
+
+    if (!gpu_buddy_block_is_free(block))
+        return false;
+
+    return needs_clear ? !block->has_clear :
+                 gpu_buddy_block_is_clear(block);
+}
+
  static struct gpu_buddy_block *
  __alloc_range_bias(struct gpu_buddy *mm,
             u64 start, u64 end,
             unsigned int order,
-           unsigned long flags)
+           unsigned long flags,
+           bool fallback)
  {
      u64 req_size = mm->chunk_size << order;
      struct gpu_buddy_block *block;
@@ -1258,9 +1270,7 @@ __alloc_range_bias(struct gpu_buddy *mm,
       * This range-constrained search hands back the highest/right-most
       * address that satisfies the request: the roots are seeded high-to-low
       * and the right (higher-address) child is descended first, making
-     * top-down the default placement here. A non-top-down clear request is
-     * the only exception, where the descent is biased towards clear or
-     * clear-containing subtrees to satisfy the clear preference.
+     * top-down the default placement here.
       */
      for (i = mm->n_roots - 1; i >= 0; --i)
          list_add_tail(&mm->roots[i]->tmp_link, &dfs);
@@ -1296,8 +1306,19 @@ __alloc_range_bias(struct gpu_buddy *mm,
              if (round_down(adjusted_end + 1, req_size) <=
                  round_up(adjusted_start, req_size))
                  continue;
+
+            /*
+             * Strict pass: don't split a partially-overlapping free
+             * block; rejecting its child would strand the split. Let
+             * the fallback pass consume it (either class accepted).
+             */
+            if (!fallback && gpu_buddy_block_is_free(block))
+                continue;
          }
  +        if (!fallback && block_incompatible(block, flags))
+            continue;
+
          if (contains(start, end, block_start, block_end) &&
              order == gpu_buddy_block_order(block)) {
              /*
@@ -1315,38 +1336,8 @@ __alloc_range_bias(struct gpu_buddy *mm,
                  goto err_undo;
          }
  -        /*
-         * Top-down is a strict address-placement policy, so when it is
-         * requested we ignore clear steering and simply descend the
-         * right (higher-address) child first. Only a non-top-down clear
-         * request biases the descent towards clear/has_clear subtrees.
-         */
-        if ((flags & GPU_BUDDY_CLEAR_ALLOCATION) &&
-            !(flags & GPU_BUDDY_TOPDOWN_ALLOCATION)) {
-            struct gpu_buddy_block *prefer;
-
-            if (gpu_buddy_block_is_clear(block->right))
-                prefer = block->right;
-            else if (gpu_buddy_block_is_clear(block->left))
-                prefer = block->left;
-            else if (block->right->has_clear)
-                prefer = block->right;
-            else if (block->left->has_clear)
-                prefer = block->left;
-            else
-                prefer = block->right;
-
-            if (prefer == block->right) {
-                list_add(&block->left->tmp_link, &dfs);
-                list_add(&block->right->tmp_link, &dfs);
-            } else {
-                list_add(&block->right->tmp_link, &dfs);
-                list_add(&block->left->tmp_link, &dfs);
-            }
-        } else {
-            list_add(&block->left->tmp_link, &dfs);
-            list_add(&block->right->tmp_link, &dfs);
-        }
+        list_add(&block->left->tmp_link, &dfs);
+        list_add(&block->right->tmp_link, &dfs);
      } while (1);
        return ERR_PTR(-ENOSPC);
@@ -1361,6 +1352,24 @@ __alloc_range_bias(struct gpu_buddy *mm,
      return ERR_PTR(err);
  }
  +static struct gpu_buddy_block *
+__gpu_buddy_alloc_range_bias(struct gpu_buddy *mm,
+                 u64 start, u64 end,
+                 unsigned int order,
+                 unsigned long flags)
+{
+    struct gpu_buddy_block *block;
+    bool fallback = false;

Can we have fallback = true when !(gpu_buddy_clear_avail(mm) && mm->dirty.total_dirty) or something, and just do one pass in that case?

In xe we don't yet use clear/dirty tracking so everything is always dirty so no point in searching twice.

Reviewed-by: Matthew Auld <[email protected]>
Thanks. I have sent v5 with the suggested changes.

Regards,
Arun.

+
+    block = __alloc_range_bias(mm, start, end, order,
+                   flags, fallback);
+    if (IS_ERR(block))
+        return __alloc_range_bias(mm, start, end, order,
+                      flags, !fallback);
+
+    return block;
+}
+
  /* Return the highest-address free block of at least @order. */
  static struct gpu_buddy_block *
  get_maxblock(struct gpu_buddy *mm,
@@ -1924,7 +1933,7 @@ __gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
        if (flags & GPU_BUDDY_RANGE_ALLOCATION) {
          /* Allocate traversing within the range */
-        block = __alloc_range_bias(mm, start, end, order, flags);
+        block = __gpu_buddy_alloc_range_bias(mm, start, end, order, flags);
          if (!IS_ERR(block) || !steered)
              return block;
  diff --git a/drivers/gpu/tests/gpu_buddy_test.c b/drivers/gpu/tests/gpu_buddy_test.c
index 2c6f1da1a6d1..9aaca2fc6a02 100644
--- a/drivers/gpu/tests/gpu_buddy_test.c
+++ b/drivers/gpu/tests/gpu_buddy_test.c
@@ -1606,6 +1606,89 @@ static int gpu_buddy_suite_init(struct kunit_suite *suite)
      return 0;
  }
  +static void gpu_test_buddy_alloc_range_clear_guard(struct kunit *test)
+{
+    const unsigned long chunk = SZ_1M, mm_size = SZ_4M;
+    struct gpu_buddy_block *block;
+    LIST_HEAD(low_dirty);
+    LIST_HEAD(high_a);
+    LIST_HEAD(high_b);
+    LIST_HEAD(barrier);
+    LIST_HEAD(dirty_res);
+    LIST_HEAD(clear_res);
+    struct gpu_buddy mm;
+
+    KUNIT_ASSERT_FALSE_MSG(test, gpu_buddy_init(&mm, mm_size, chunk),
+                   "buddy_init failed\n");
+
+    /*
+     * Idea is to lay out a range allocation as a low dirty block, an
+     * allocated barrier, and a high naturally-aligned clear extent, then +     * issue a dirty range allocation. It must take the low dirty block and +     * leave the clear extent intact; if it instead cuts the clear extent,
+     * a following same-class clear allocation can no longer find a
+     * contiguous clear run and fails with -ENOSPC.
+     *
+     *   [0,  1M)   dirty free
+     *   [1M, 2M)   allocated  (barrier, keeps the halves un-mergeable)
+     *   [2M, 4M)   clear free (one naturally aligned 2 MiB extent)
+     */
+    KUNIT_ASSERT_FALSE_MSG(test,
+                   gpu_buddy_alloc_blocks(&mm, 0, chunk, chunk, chunk,
+                              &low_dirty, GPU_BUDDY_RANGE_ALLOCATION),
+                   "alloc [0, 1M) failed\n");
+    KUNIT_ASSERT_FALSE_MSG(test,
+                   gpu_buddy_alloc_blocks(&mm, chunk, 2 * chunk, chunk, chunk,
+                              &barrier, GPU_BUDDY_RANGE_ALLOCATION),
+                   "alloc [1M, 2M) failed\n");
+    KUNIT_ASSERT_FALSE_MSG(test,
+                   gpu_buddy_alloc_blocks(&mm, 2 * chunk, 3 * chunk, chunk, chunk,
+                              &high_a, GPU_BUDDY_RANGE_ALLOCATION),
+                   "alloc [2M, 3M) failed\n");
+    KUNIT_ASSERT_FALSE_MSG(test,
+                   gpu_buddy_alloc_blocks(&mm, 3 * chunk, 4 * chunk, chunk, chunk,
+                              &high_b, GPU_BUDDY_RANGE_ALLOCATION),
+                   "alloc [3M, 4M) failed\n");
+
+    /* [2M, 4M) coalesces into one aligned clear extent; [0, 1M) stays dirty. */
+    gpu_buddy_free_list(&mm, &low_dirty, 0);
+    gpu_buddy_free_list(&mm, &high_a, GPU_BUDDY_CLEARED);
+    gpu_buddy_free_list(&mm, &high_b, GPU_BUDDY_CLEARED);
+
+    /* Dirty 1 MiB range alloc: must land at [0, 1M), not cut the clear extent. */
+    KUNIT_ASSERT_FALSE_MSG(test,
+                   gpu_buddy_alloc_blocks(&mm, 0, mm_size, chunk, chunk,
+                              &dirty_res, GPU_BUDDY_RANGE_ALLOCATION),
+                   "dirty range alloc failed\n");
+    block = list_first_entry(&dirty_res, struct gpu_buddy_block, link);
+    KUNIT_EXPECT_FALSE_MSG(test, gpu_buddy_block_is_clear(block),
+                   "dirty range alloc cut the clear extent (offset=%llx)\n",
+                   gpu_buddy_block_offset(block));
+    KUNIT_EXPECT_EQ(test, gpu_buddy_block_offset(block), 0ULL);
+
+    /*
+     * The 2 MiB clear extent must still be intact: a clear order-1 range
+     * allocation has to succeed. Without the guard the extent was cut
+     * above and this returns -ENOSPC.
+     */
+    KUNIT_EXPECT_FALSE_MSG(test,
+                   gpu_buddy_alloc_blocks(&mm, 0, mm_size, 2 * chunk, 2 * chunk,
+                              &clear_res,
+                              GPU_BUDDY_RANGE_ALLOCATION |
+                              GPU_BUDDY_CLEAR_ALLOCATION),
+                   "clear 2M range alloc failed: clear extent was fragmented (-ENOSPC)\n");
+    if (!list_empty(&clear_res)) {
+        block = list_first_entry(&clear_res, struct gpu_buddy_block, link);
+        KUNIT_EXPECT_TRUE(test, gpu_buddy_block_is_clear(block));
+        KUNIT_EXPECT_EQ(test, gpu_buddy_block_offset(block), (u64)(2 * chunk));
+    }
+
+    gpu_buddy_free_list(&mm, &clear_res, GPU_BUDDY_CLEARED);
+    gpu_buddy_free_list(&mm, &dirty_res, 0);
+    gpu_buddy_free_list(&mm, &barrier, 0);
+    gpu_buddy_fini(&mm);
+}
+
  static struct kunit_case gpu_buddy_tests[] = {
      KUNIT_CASE(gpu_test_buddy_alloc_limit),
      KUNIT_CASE(gpu_test_buddy_alloc_optimistic),
@@ -1615,6 +1698,7 @@ static struct kunit_case gpu_buddy_tests[] = {
      KUNIT_CASE(gpu_test_buddy_alloc_clear),
      KUNIT_CASE(gpu_test_buddy_alloc_range),
      KUNIT_CASE(gpu_test_buddy_alloc_range_bias),
+    KUNIT_CASE(gpu_test_buddy_alloc_range_clear_guard),
      KUNIT_CASE_SLOW(gpu_test_buddy_fragmentation_performance),
      KUNIT_CASE_SLOW(gpu_test_buddy_dirty_tracker_performance),
      KUNIT_CASE(gpu_test_buddy_alloc_exceeds_max_order),

base-commit: 49f40f15d20f5b4073d517da7efbcea079f1b9e3


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