On Tue, Sep 09, 2014 at 05:49:46PM -0300, Gustavo Padovan wrote:
> From: Gustavo Padovan <gustavo.pado...@collabora.co.uk>
> 
> Optimize code avoiding helding dev mutex if old fb and current fb
> are the same.
> 
> Signed-off-by: Gustavo Padovan <gustavo.pado...@collabora.co.uk>
> ---
>  drivers/gpu/drm/i915/intel_sprite.c | 23 ++++++++++++++---------
>  1 file changed, 14 insertions(+), 9 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_sprite.c 
> b/drivers/gpu/drm/i915/intel_sprite.c
> index a4306cf..a301838 100644
> --- a/drivers/gpu/drm/i915/intel_sprite.c
> +++ b/drivers/gpu/drm/i915/intel_sprite.c
> @@ -1038,21 +1038,23 @@ intel_commit_sprite_plane(struct drm_plane *plane,
>       primary_enabled = !drm_rect_equals(dst, clip) || 
> colorkey_enabled(intel_plane);
>       WARN_ON(!primary_enabled && !state->visible && intel_crtc->active);
>  
> -     mutex_lock(&dev->struct_mutex);
>  
>       /* Note that this will apply the VT-d workaround for scanouts,
>        * which is more restrictive than required for sprites. (The
>        * primary plane requires 256KiB alignment with 64 PTE padding,
>        * the sprite planes only require 128KiB alignment and 32 PTE padding.
>        */

The comment should probably remain just before the
intel_pin_and_fence_fb_obj() call.

> -     ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
> +     if (old_obj != obj) {
> +             mutex_lock(&dev->struct_mutex);
> +             ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
>  
> -     i915_gem_track_fb(old_obj, obj,
> -                       INTEL_FRONTBUFFER_SPRITE(pipe));
> -     mutex_unlock(&dev->struct_mutex);
> +             i915_gem_track_fb(old_obj, obj,
> +                               INTEL_FRONTBUFFER_SPRITE(pipe));

I don't think we should be calling this when things failed. This bug was
already present in the code, but might as well fix it while you're at
it.

> +             mutex_unlock(&dev->struct_mutex);
>  
> -     if (ret)
> -             return ret;
> +             if (ret)
> +                     return ret;
> +     }
>  
>       intel_plane->crtc_x = state->orig_dst.x1;
>       intel_plane->crtc_y = state->orig_dst.y1;
> @@ -1098,15 +1100,18 @@ intel_commit_sprite_plane(struct drm_plane *plane,
>                       intel_post_enable_primary(crtc);
>       }
>  
> +     if (!old_obj)
> +             return 0;
> +
>       /* Unpin old obj after new one is active to avoid ugliness */
> -     if (old_obj) {
> +     if (old_obj != obj) {

I'd prefer 
if (old_obj && old_obj != obj) {
in this case.

>               /*
>                * It's fairly common to simply update the position of
>                * an existing object.  In that case, we don't need to
>                * wait for vblank to avoid ugliness, we only need to
>                * do the pin & ref bookkeeping.
>                */
> -             if (old_obj != obj && intel_crtc->active)
> +             if (intel_crtc->active)
>                       intel_wait_for_vblank(dev, intel_crtc->pipe);
>  
>               mutex_lock(&dev->struct_mutex);
> -- 
> 1.9.3
> 
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-- 
Ville Syrjälä
Intel OTC
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