On Thu, Dec 18, 2014 at 09:51:26AM -0800, Bob Paauwe wrote:
> When creating a fence for a tiled object, only fence the area that
> makes up the actual tiles.  The object may be larger than the tiled
> area and if we allow those extra addresses to be fenced, they'll
> get converted to addresses beyond where the object is mapped. This
> opens up the possiblity of writes beyond the end of object.
> 
> To prevent this, we adjust the size of the fence to only encompass
> the area that makes up the actual tiles.  The extra space is considered
> un-tiled and now behaves as if it was a linear object.
> 
> Testcase: igt/gem_tiled_fence_overflow
> Reported-by: Dan Hettena <[email protected]>
> Signed-off-by: Bob Paauwe <[email protected]>

Presuming this indeed blows up (I didn't try your test) this is one for
Jani.

Reviewed-by: Daniel Vetter <[email protected]>
Cc: [email protected]

Thanks, Daniel

> ---
>  drivers/gpu/drm/i915/i915_gem.c | 7 +++++++
>  1 file changed, 7 insertions(+)
> 
> diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
> index 67550ac..c9acbfa 100644
> --- a/drivers/gpu/drm/i915/i915_gem.c
> +++ b/drivers/gpu/drm/i915/i915_gem.c
> @@ -3173,6 +3173,13 @@ static void i965_write_fence_reg(struct drm_device 
> *dev, int reg,
>               u32 size = i915_gem_obj_ggtt_size(obj);
>               uint64_t val;
>  
> +             /* Adjust fence size to match tiled area */
> +             if (obj->tiling_mode != I915_TILING_NONE) {
> +                     uint32_t row_size = obj->stride *
> +                             (obj->tiling_mode == I915_TILING_Y ? 32 : 8);
> +                     size = (size / row_size) * row_size;
> +             }
> +
>               val = (uint64_t)((i915_gem_obj_ggtt_offset(obj) + size - 4096) &
>                                0xfffff000) << 32;
>               val |= i915_gem_obj_ggtt_offset(obj) & 0xfffff000;
> -- 
> 2.1.0
> 
> _______________________________________________
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> [email protected]
> http://lists.freedesktop.org/mailman/listinfo/intel-gfx

-- 
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
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