On HSW at least (still testing other platforms, but should be harmless
elsewhere), the DSL reg reads back as 0 when read around vblank start
time.  This ends up confusing the atomic start/end checking code, since
it causes the update to appear as if it crossed a frame count boundary.
Workaround that by avoiding updates in the first couple of scanlines.
In testing, even a delay of a single microsecond is enough to give us a
good DSL value again, so the millisecond we'll wait when we hit this
case occasionally ought to be plenty.

References: https://bugs.freedesktop.org/show_bug.cgi?id=91579
Signed-off-by: Jesse Barnes <[email protected]>
---
 drivers/gpu/drm/i915/intel_sprite.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_sprite.c 
b/drivers/gpu/drm/i915/intel_sprite.c
index ca7e264..0c2c62f 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -113,8 +113,16 @@ void intel_pipe_update_start(struct intel_crtc *crtc)
                 */
                prepare_to_wait(wq, &wait, TASK_UNINTERRUPTIBLE);
 
+               /*
+                * On HSW, the DSL reg (0x70000) appears to return 0 if we
+                * read it right around the start of vblank.  So skip past it
+                * so we don't accidentally end up spanning a vblank frame
+                * increment, causing the update_end() code to squak at us.
+                * (We use 2 in the comparison to account for the
+                * scanline_offset used to correct the DSL readout.)
+                */
                scanline = intel_get_crtc_scanline(crtc);
-               if (scanline < min || scanline > max)
+               if (scanline > 2 && (scanline < min || scanline > max))
                        break;
 
                if (timeout <= 0) {
-- 
1.9.1

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