Chris Wilson <[email protected]> writes:

> On Tue, Dec 01, 2015 at 05:56:12PM +0200, Mika Kuoppala wrote:
>> If head seems stuck and engine in question is rcs,
>> inspect subunit state transitions from undone to done,
>> before deciding that this really is a hang instead of limited
>> progress. Only account the transitions of subunits from
>> undone to done once, to prevent unstable subunit states
>> to keep us falsely active.
>> 
>> As this adds one extra steps to hangcheck heuristics,
>> before hang is declared, it adds 1500ms to to detect hang
>> for render ring to a total of 7500ms. We could sample
>> the subunit states on first head stuck condition but
>> decide not to do so only in order to mimic old behaviour. This
>> way the check order of promotion from seqno > atchd > instdone
>> is consistently done.
>> 
>> v2: Deal with unstable done states (Arun)
>>     Clear instdone progress on head and seqno movement (Chris)
>>     Report raw and accumulated instdone's in in debugfs (Chris)
>>     Return HANGCHECK_ACTIVE on undone->done
>> 
>> References: https://bugs.freedesktop.org/show_bug.cgi?id=93029
>> Cc: Chris Wilson <[email protected]>
>> Cc: Dave Gordon <[email protected]>
>> Cc: Daniel Vetter <[email protected]>
>> Cc: Arun Siluvery <[email protected]>
>> Signed-off-by: Mika Kuoppala <[email protected]>
>
> I feel slightly dubious in discarding the 1->0 transitions (as it just
> means that a shared function that was previously idle is now in use
> again), but if they truly do fluctuate randomly? then accumulating
> should mean we eventually escape.
>
> Reviewed-by: Chris Wilson <[email protected]>

Queued for -next, thanks for the review. 

-Mika
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