From: Tvrtko Ursulin <[email protected]>

Using four bits for the pin count in the middle of the data
structure just makes the compiler generate verbose code.

Signed-off-by: Tvrtko Ursulin <[email protected]>
---
 drivers/gpu/drm/i915/i915_gem_gtt.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem_gtt.h 
b/drivers/gpu/drm/i915/i915_gem_gtt.h
index d7dd3d8a8758..b4766c4c4bac 100644
--- a/drivers/gpu/drm/i915/i915_gem_gtt.h
+++ b/drivers/gpu/drm/i915/i915_gem_gtt.h
@@ -213,9 +213,9 @@ struct i915_vma {
         * and the framebuffer code. When switching/pageflipping, the
         * framebuffer code has at most two buffers pinned per crtc.
         *
-        * In the worst case this is 1 + 1 + 1 + 2*2 = 7. That would fit into 3
-        * bits with absolutely no headroom. So use 4 bits. */
-       unsigned int pin_count:4;
+        * In the worst case this is 1 + 1 + 1 + 2*2 = 7.
+        */
+       unsigned int pin_count;
 #define DRM_I915_GEM_OBJECT_MAX_PIN_COUNT 0xf
 };
 
-- 
1.9.1

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