Applied.
On Wed, Jun 15, 2016 at 10:48:32AM -0700, Jim Bride wrote:
> Instead of looping until the first disconnected port is found,
> now go through all possible connectors, drawing the sprite on
> any connected display.
> 
> v2: Print a message if we don't find any valid connectors.
> 
> Signed-off-by: Jim Bride <[email protected]>
> ---
>  demos/intel_sprite_on.c | 11 +++++++++--
>  1 file changed, 9 insertions(+), 2 deletions(-)
> 
> diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c
> index 6dddded..d3bd420 100644
> --- a/demos/intel_sprite_on.c
> +++ b/demos/intel_sprite_on.c
> @@ -518,6 +518,8 @@ static void ricochet(int tiled, int sprite_w, int 
> sprite_h,
>       char                                key;
>       int                                 sprite_plane_count = 0;
>       int                                 i;
> +     int                                 found_count = 0;
> +
>       // Open up I915 graphics device
>       gfx_fd = drmOpen("i915", NULL);
>       if (gfx_fd < 0) {
> @@ -564,10 +566,15 @@ static void ricochet(int tiled, int sprite_w, int 
> sprite_h,
>               // Find the native (preferred) display mode
>               connector_find_preferred_mode(gfx_fd, gfx_resources, 
> &curr_connector);
>               if (curr_connector.mode_valid == 0) {
> -                     printf("No valid preferred mode detected\n");
> -                     goto out;
> +
> +                     if (((c_index + 1) == gfx_resources->count_connectors) 
> &&
> +                         (found_count == 0))
> +                             printf("Failed to find any valid connections.");
> +                     continue;
>               }
>  
> +             found_count++;
> +
>               // Determine if sprite hardware is available on pipe
>               // associated with this connector.
>               sprite_plane_count = connector_find_plane(gfx_fd, 
> &curr_connector,
> -- 
> 2.7.4
> 

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