Chris Wilson <[email protected]> writes:

> If we are waiting upon an external fence, from the pov of hangcheck the
> engine is stuck on the last submitted seqno. Currently we give a small
> increment to the hangcheck score in order to catch a stuck waiter /
> driver. Now that we both have an independent wait hangcheck and may be
> stuck waiting on an external fence, resetting the GPU has little effect
> on that external fence. As we cannot advance by resetting, skip
> incrementing the hangcheck score.
>
> Signed-off-by: Chris Wilson <[email protected]>
> Cc: Mika Kuoppala <[email protected]>

Stamped this on the CI series...

Reviewed-by: Mika Kuoppala <[email protected]>

> ---
>  drivers/gpu/drm/i915/i915_irq.c | 4 ----
>  1 file changed, 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index 238c1fb682bc..ad6b1459a1a9 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -3099,10 +3099,6 @@ static void i915_hangcheck_elapsed(struct work_struct 
> *work)
>               if (engine->hangcheck.seqno == seqno) {
>                       if (i915_seqno_passed(seqno, submit)) {
>                               engine->hangcheck.action = HANGCHECK_IDLE;
> -                             if (busy) {
> -                                     /* Safeguard against driver failure */
> -                                     engine->hangcheck.score += BUSY;
> -                             }
>                       } else {
>                               /* We always increment the hangcheck score
>                                * if the engine is busy and still processing
> -- 
> 2.9.3
>
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