shaders set to medium is the key i believe. and put everything on low
or off other than shaders.

On Oct 10, 9:34 am, Hitman47 <[EMAIL PROTECTED]> wrote:
> First of all i  would like to thank the people behind this group ..as
> they have given my 945g a new life....
>
> Now coming to the problem....
>
> Has anyone been successful in running settlers -VI rise of empires..
>
> It's min requirements are only vertex shader 1.1 and pixel shader 1.3
> which i think are  present in 82945g chipset.
>
> 1.  If you  start normally without 3d analyzer ..when  you start a
> new/custom game all you see is black  screen..but  the buildings can
> be seen..and you can hear the music/sound
>
> 2. with 3d analyzer  the game runs but the textures look corrupted...
>
> 3. Swift shader it runs perfectly but lags a lot...
>
> I only tried the basic settings in 3d analyzer i.e force sw
> tnl,emulate hw tnl, emulate pixel shader caps,bump map  caps...but i
> was unable to find correct settings for this game....
>
> IF Anyone here has tired this game and was able to run it can you
> suggest anything which i can do to to play it properly...
>
>        Thanks and waiting for your replies.....
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