shaders set to medium is the key i believe. and put everything on low or off other than shaders.
On Oct 10, 9:34 am, Hitman47 <[EMAIL PROTECTED]> wrote: > First of all i would like to thank the people behind this group ..as > they have given my 945g a new life.... > > Now coming to the problem.... > > Has anyone been successful in running settlers -VI rise of empires.. > > It's min requirements are only vertex shader 1.1 and pixel shader 1.3 > which i think are present in 82945g chipset. > > 1. If you start normally without 3d analyzer ..when you start a > new/custom game all you see is black screen..but the buildings can > be seen..and you can hear the music/sound > > 2. with 3d analyzer the game runs but the textures look corrupted... > > 3. Swift shader it runs perfectly but lags a lot... > > I only tried the basic settings in 3d analyzer i.e force sw > tnl,emulate hw tnl, emulate pixel shader caps,bump map caps...but i > was unable to find correct settings for this game.... > > IF Anyone here has tired this game and was able to run it can you > suggest anything which i can do to to play it properly... > > Thanks and waiting for your replies..... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
