sorry for double posting.... the only difference b/w swiftshader and
gma 950 modded with reg. tweak is agp texturing....

On Nov 12, 6:12 pm, Baddy <[EMAIL PROTECTED]> wrote:
> 3d mark 06 capabilities(vista):
>
> original 945g 1504 driver vista:
>
> capabilities:
> Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog,
> W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear
> Filtering, Point Sampling, Trilinear Filtering, Additive Texture
> Blending, Dot3 Texture Blending, Multiplicative Texture Blending,
> Subtractive Texture Blending, Environmental Bump Mapping,
> Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha
> Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture
> Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support,
> Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point
> Primitive Support, DXT Compressed Textures, Two Sided Stencil Test,
> Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border
> Color, Automatic Mipmap Generation, Scissor Test, Legacy Depth Bias
>
> modded driver 1537(with registry tweak):
>
> Capabilities:
> Hardware Transform and Lighting, Positional Lights, Subpixel Accurate
> Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog,
> Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering,
> Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3
> Texture Blending, Multiplicative Texture Blending, Subtractive Texture
> Blending, Environmental Bump Mapping, Environmental Bump Mapping With
> Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending,
> Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture
> Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected
> Textures, Volume Textures, Point Primitive Support, DXT Compressed
> Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped
> Cube Textures, Texture Border Color, Spherical Mapping, Automatic
> Mipmap Generation, Hardware Rasterization, Shading, Transform and
> Lighting, Scissor Test, Legacy Depth Bias
>
> modded driver 1537(without registry tweak):
>
> Capabilities:
> Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog,
> W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear
> Filtering, Point Sampling, Trilinear Filtering, Additive Texture
> Blending, Dot3 Texture Blending, Multiplicative Texture Blending,
> Subtractive Texture Blending, Environmental Bump Mapping,
> Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha
> Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture
> Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support,
> Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point
> Primitive Support, DXT Compressed Textures, Two Sided Stencil Test,
> Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border
> Color, Automatic Mipmap Generation, Scissor Test, Legacy Depth Bias
>
> Swiftshader:
>
> Capabilities:
> AGP Texturing, Hardware Transform and Lighting, Positional Lights,
> Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog,
> Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point
> Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture
> Blending, Multiplicative Texture Blending, Subtractive Texture
> Blending, Environmental Bump Mapping, Environmental Bump Mapping With
> Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending,
> Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture
> Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected
> Textures, Volume Textures, Point Primitive Support, DXT Compressed
> Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped
> Cube Textures, Texture Border Color, Spherical Mapping, Automatic
> Mipmap Generation, Hardware Rasterization, Shading, Transform and
> Lighting, Scissor Test, Legacy Depth Bias
>
> difference b/w swiftshader and modded driver with reg. tweak:
>
> AGP Texturing AND Subpixel Accurate Rasterizing
>
> and no difference b\w original 945 driver and modded driver(w/o reg.
> tweak)...
>
> i think this may help the people who are aware of all these terms and
> please come with a conclusion....
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