sorry for double posting.... the only difference b/w swiftshader and gma 950 modded with reg. tweak is agp texturing....
On Nov 12, 6:12 pm, Baddy <[EMAIL PROTECTED]> wrote: > 3d mark 06 capabilities(vista): > > original 945g 1504 driver vista: > > capabilities: > Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog, > W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear > Filtering, Point Sampling, Trilinear Filtering, Additive Texture > Blending, Dot3 Texture Blending, Multiplicative Texture Blending, > Subtractive Texture Blending, Environmental Bump Mapping, > Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha > Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture > Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, > Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point > Primitive Support, DXT Compressed Textures, Two Sided Stencil Test, > Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border > Color, Automatic Mipmap Generation, Scissor Test, Legacy Depth Bias > > modded driver 1537(with registry tweak): > > Capabilities: > Hardware Transform and Lighting, Positional Lights, Subpixel Accurate > Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, > Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, > Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 > Texture Blending, Multiplicative Texture Blending, Subtractive Texture > Blending, Environmental Bump Mapping, Environmental Bump Mapping With > Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, > Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture > Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected > Textures, Volume Textures, Point Primitive Support, DXT Compressed > Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped > Cube Textures, Texture Border Color, Spherical Mapping, Automatic > Mipmap Generation, Hardware Rasterization, Shading, Transform and > Lighting, Scissor Test, Legacy Depth Bias > > modded driver 1537(without registry tweak): > > Capabilities: > Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog, > W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear > Filtering, Point Sampling, Trilinear Filtering, Additive Texture > Blending, Dot3 Texture Blending, Multiplicative Texture Blending, > Subtractive Texture Blending, Environmental Bump Mapping, > Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha > Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture > Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, > Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point > Primitive Support, DXT Compressed Textures, Two Sided Stencil Test, > Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border > Color, Automatic Mipmap Generation, Scissor Test, Legacy Depth Bias > > Swiftshader: > > Capabilities: > AGP Texturing, Hardware Transform and Lighting, Positional Lights, > Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, > Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point > Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture > Blending, Multiplicative Texture Blending, Subtractive Texture > Blending, Environmental Bump Mapping, Environmental Bump Mapping With > Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, > Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture > Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected > Textures, Volume Textures, Point Primitive Support, DXT Compressed > Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped > Cube Textures, Texture Border Color, Spherical Mapping, Automatic > Mipmap Generation, Hardware Rasterization, Shading, Transform and > Lighting, Scissor Test, Legacy Depth Bias > > difference b/w swiftshader and modded driver with reg. tweak: > > AGP Texturing AND Subpixel Accurate Rasterizing > > and no difference b\w original 945 driver and modded driver(w/o reg. > tweak)... > > i think this may help the people who are aware of all these terms and > please come with a conclusion.... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
