3d mark 06 capabilities(vista):

original 945g 1504 driver vista:

capabilities:
Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog,
W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear
Filtering, Point Sampling, Trilinear Filtering, Additive Texture
Blending, Dot3 Texture Blending, Multiplicative Texture Blending,
Subtractive Texture Blending, Environmental Bump Mapping,
Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha
Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture
Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support,
Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point
Primitive Support, DXT Compressed Textures, Two Sided Stencil Test,
Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border
Color, Automatic Mipmap Generation, Scissor Test, Legacy Depth Bias

modded driver 1537(with registry tweak):

Capabilities:
Hardware Transform and Lighting, Positional Lights, Subpixel Accurate
Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog,
Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering,
Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3
Texture Blending, Multiplicative Texture Blending, Subtractive Texture
Blending, Environmental Bump Mapping, Environmental Bump Mapping With
Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending,
Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture
Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected
Textures, Volume Textures, Point Primitive Support, DXT Compressed
Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped
Cube Textures, Texture Border Color, Spherical Mapping, Automatic
Mipmap Generation, Hardware Rasterization, Shading, Transform and
Lighting, Scissor Test, Legacy Depth Bias

modded driver 1537(without registry tweak):

Capabilities:
Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog,
W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear
Filtering, Point Sampling, Trilinear Filtering, Additive Texture
Blending, Dot3 Texture Blending, Multiplicative Texture Blending,
Subtractive Texture Blending, Environmental Bump Mapping,
Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha
Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture
Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support,
Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point
Primitive Support, DXT Compressed Textures, Two Sided Stencil Test,
Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border
Color, Automatic Mipmap Generation, Scissor Test, Legacy Depth Bias

Swiftshader:

Capabilities:
AGP Texturing, Hardware Transform and Lighting, Positional Lights,
Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog,
Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point
Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture
Blending, Multiplicative Texture Blending, Subtractive Texture
Blending, Environmental Bump Mapping, Environmental Bump Mapping With
Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending,
Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture
Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected
Textures, Volume Textures, Point Primitive Support, DXT Compressed
Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped
Cube Textures, Texture Border Color, Spherical Mapping, Automatic
Mipmap Generation, Hardware Rasterization, Shading, Transform and
Lighting, Scissor Test, Legacy Depth Bias


difference b/w swiftshader and modded driver with reg. tweak:

AGP Texturing AND Subpixel Accurate Rasterizing



and no difference b\w original 945 driver and modded driver(w/o reg.
tweak)...

i think this may help the people who are aware of all these terms and
please come with a conclusion....
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