Sorry man but this is not ok.... its wrong
and ill explain why
dont expect for major changes... but it will be more stable and ull
get a constant performance... at least
so many times i came to say that Swift shader wasnt created fo

; SwiftShader 2.0 Configuration File

[Capabilities]
PixelShaderVersion=20             if u force a higher Shader model it
will be better, SWshader 2.0 supports Shader model 2.1 so  its a lil
better if u use (21).... and in texture
 VertexShaderVersion=20          Memory  it depends on ur RAM... so if
u got 2GB ram go ahead and use (256)
TextureMemory=256 (try 128)

[Caches]
VertexRoutineCacheSize=1024   Belive me lowering these values wont be
better.... use ur RAM ammount here 2048 if u got 2 GB ram
PixelRoutineCacheSize=1024
SetupRoutineCacheSize=1024
VertexCacheSize=64

[Quality]
TextureSampleQuality=1
MipmapQuality=0                    map quality 0 any way intel 945 has
no bump map features so it wont be useful to use 1 to activate it....
use 1 for the others
PerspectiveQuality=2
TranscendentalPrecision=2

[Processor]
ThreadCount=2 Thread count is the number of cores inside ur processor,
and Enable SSSE u have to USE 1 and not 0.... if u use 0 u r sending a
negative answer, u need to
EnableSSE2=1  use a 1 becuase that way those feature will be
enable.... in Binnarie code language 0 means NO! and 1 means YES! ok?
EnableSSE3=1
EnableSSSE3=0

[Testing]
DisableServer=1
KeepSystemCursor=1
ForceWindowed=0
DisableTexturing=0
ComplementaryDepthBuffer=0
QuadLayoutDepthBuffer=0
PostBlendSRGB=0
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