Sorry man but this is not ok.... its wrong and ill explain why dont expect for major changes... but it will be more stable and ull get a constant performance... at least so many times i came to say that Swift shader wasnt created fo
; SwiftShader 2.0 Configuration File [Capabilities] PixelShaderVersion=20 if u force a higher Shader model it will be better, SWshader 2.0 supports Shader model 2.1 so its a lil better if u use (21).... and in texture VertexShaderVersion=20 Memory it depends on ur RAM... so if u got 2GB ram go ahead and use (256) TextureMemory=256 (try 128) [Caches] VertexRoutineCacheSize=1024 Belive me lowering these values wont be better.... use ur RAM ammount here 2048 if u got 2 GB ram PixelRoutineCacheSize=1024 SetupRoutineCacheSize=1024 VertexCacheSize=64 [Quality] TextureSampleQuality=1 MipmapQuality=0 map quality 0 any way intel 945 has no bump map features so it wont be useful to use 1 to activate it.... use 1 for the others PerspectiveQuality=2 TranscendentalPrecision=2 [Processor] ThreadCount=2 Thread count is the number of cores inside ur processor, and Enable SSSE u have to USE 1 and not 0.... if u use 0 u r sending a negative answer, u need to EnableSSE2=1 use a 1 becuase that way those feature will be enable.... in Binnarie code language 0 means NO! and 1 means YES! ok? EnableSSE3=1 EnableSSSE3=0 [Testing] DisableServer=1 KeepSystemCursor=1 ForceWindowed=0 DisableTexturing=0 ComplementaryDepthBuffer=0 QuadLayoutDepthBuffer=0 PostBlendSRGB=0 --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
