FPS is still like 1... I guess my pc sucks to bad for it (1.6GHz
single core intel celeron, 2GB ram, winXP)

On Nov 17, 5:33 pm, MAD_BEAST <[EMAIL PROTECTED]> wrote:
> Sorry man but this is not ok.... its wrong
> and ill explain why
> dont expect for major changes... but it will be more stable and ull
> get a constant performance... at least
> so many times i came to say that Swift shader wasnt created fo
>
> ; SwiftShader 2.0 Configuration File
>
> [Capabilities]
> PixelShaderVersion=20             if u force a higher Shader model it
> will be better, SWshader 2.0 supports Shader model 2.1 so  its a lil
> better if u use (21).... and in texture
>  VertexShaderVersion=20          Memory  it depends on ur RAM... so if
> u got 2GB ram go ahead and use (256)
> TextureMemory=256 (try 128)
>
> [Caches]
> VertexRoutineCacheSize=1024   Belive me lowering these values wont be
> better.... use ur RAM ammount here 2048 if u got 2 GB ram
> PixelRoutineCacheSize=1024
> SetupRoutineCacheSize=1024
> VertexCacheSize=64
>
> [Quality]
> TextureSampleQuality=1
> MipmapQuality=0                    map quality 0 any way intel 945 has
> no bump map features so it wont be useful to use 1 to activate it....
> use 1 for the others
> PerspectiveQuality=2
> TranscendentalPrecision=2
>
> [Processor]
> ThreadCount=2 Thread count is the number of cores inside ur processor,
> and Enable SSSE u have to USE 1 and not 0.... if u use 0 u r sending a
> negative answer, u need to
> EnableSSE2=1  use a 1 becuase that way those feature will be
> enable.... in Binnarie code language 0 means NO! and 1 means YES! ok?
> EnableSSE3=1
> EnableSSSE3=0
>
> [Testing]
> DisableServer=1
> KeepSystemCursor=1
> ForceWindowed=0
> DisableTexturing=0
> ComplementaryDepthBuffer=0
> QuadLayoutDepthBuffer=0
> PostBlendSRGB=0
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