should try swift shader...it might work but doubt having good speeds
On Apr 15, 8:20 pm, Cef <[email protected]> wrote:
> Thanks yashar123 but there's no change with registry tweak, maybe
> because I have 915g. I leave part of the bug report it generates after
> it crashes with 3dA, maybe it can help.
>
> Create 3D device:
> Hardware TnL detected...
> Hardware CubeMap detected...
> .driver "3D-Analyze v2.3 -http://www.tommti-systems.com"
> ( 6.14.10.4764 )
> .desctiption "3D-Analyze v2.3 -http://www.tommti-systems.com"
> .vendorid 0x10de
> .deviceid 0x330
> .subsysid 0x1c41028
> .revision 0x4
> .pixel shader 2.0 or better and vertex shaders 1.1 or better found
> .nvidia like hardware detected
> Try to create device with D3DFMT_D24S8 depth-buffer
> HAL device has been created
> .Find texture formats...
> # texture format for alpha textures is D3DFMT_DXT5
> # texture format for textures is D3DFMT_DXT5
> Texture formats has been found
> XRender::ResetDevice
> Get render target...
> Get ZBuffer...
>
> .C.
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