any dual core optimization cmds?

On Sat, Aug 22, 2009 at 1:48 AM, Terrry Toledo<[email protected]> wrote:
>
> Many of these commands are compatible with TF2, which uses the newer
> Source 2007 engine, not CSS
>
> On Aug 21, 1:48 pm, Terrry Toledo <[email protected]> wrote:
>> I recommend changing "r_lod 2" to "r_lod -1" if youre playing half
>> life 2, not CSS
>>
>> On Aug 21, 1:48 pm, Terrry Toledo <[email protected]> wrote:
>>
>> > Here is my lowest config for Counter Strike Source:
>>
>> > exec userconfig.cfg
>> > exec server.cfg
>>
>> > // Casey's Config v2 (CAL compliant)
>> > // Updated for new season by CAL|Stone
>> > // Updated 01/23/07 - Added misc settings section
>> > //_Set Netcode vars_
>> > cl_cmdrate "101"
>> > cl_interp "0.01"
>> > cl_interpolate "1"
>> > cl_lagcomp_errorcheck "0"        // Disables lagcompensation error
>> > checking, only needed if you're having any registration/loss/choke
>> > problems.
>> > cl_lagcompensation "1"
>> > cl_smooth "0"
>> > cl_updaterate "75"
>> > rate "25000"
>> > //_Set MP vars_
>> > //_Set Client vars_
>> > cl_drawmonitors "0"        // Disables the rendering of ingame
>> > "monitors" which contain 3d rendered images.
>> > cl_ejectbrass "0"            // Disables brass ejection
>> > cl_forcepreload "1"            // Forces the game to load all texture
>> > and model information into memory on map load.
>> > sv_forcepreload "1"
>> > cl_phys_props_enable "0"        // Enables phsyics props.
>> > cl_phys_props_max "1"        // Maximum amount of physics props
>> > allowed.
>> > cl_ragdoll_physics_enable "1"    // Disables ragdoll.
>> > cl_ragdoll_fade_time "10"
>> > cl_restrict_server_commands "0"    // Compatible/needed with
>> > serverplugins
>> > cl_show_splashes "0"        // Disables water splashes.
>> > cl_detaildist "400"
>> > cl_detailfade "300"
>> > cl_muzzleflash_dlight_3rd "0"
>> > cl_muzzleflash_dlight_1st "0"
>> > cl_ragdoll_collide "0"
>> > cl_pushaway_force "0"
>> > sv_robust_explosions "1"
>> > sv_consistency "0"
>> > snd_mix_async "1"
>>
>> > //_Set Render vars_
>> > mat_dxlevel "70"
>> > r_3dsky "0"            // Disables the rendering of 3d sky boxes.
>> > r_drawbatchdecals "1"        // Enables the rendering of decals in
>> > batch.
>> > r_drawdetailprops "1"        // Enables the rendering of detail props.
>> > r_drawbrushmodels "0"
>> > r_drawflecks "1"            // Disables the sparks and dirt from
>> > bullet impacts.
>> > r_drawmodeldecals "0"        // Models decals (i.e. blood).
>> > r_eyes "0"            // Disables eyes in models.
>> > r_lod "2"                // Different level of details on models. -1 =
>> > Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
>> > r_modellodscale "0.1"        // The transitioning power of LOD.
>> > r_occlusion "1"            // Enables the Model Occlusion system.
>> > r_propsmaxdist "100"        // Max distance at which props are
>> > rendered.
>> > r_renderoverlayfragment "0"
>> > r_rootlod "2"            // Base lod of the model in the memory.
>> > r_shadowmaxrendered "-1"        // Max shadows the game will render.
>> > r_shadowrendertotexture "0"        // Rendered the shadow texture
>> > causing it to match the player model.
>> > r_shadows "0"            // Enables shadows (Change be disabled for
>> > additional performance.)
>> > r_teeth "0"            // Disables teeth in models.
>> > r_waterdrawreflection "0"        // Disables the rendering of water
>> > reflections.
>> > r_waterforceexpensive "0"        // Forces cheap water.
>> > r_maxmodeldecal "20"
>> > r_dynamic "0"
>> > r_maxdlights "5"
>> > r_WaterDrawReflection            "0"
>> > r_WaterDrawRefraction            "0"
>> > r_decal_cullsize "1"
>> > r_fastzreject "1"
>> > r_eyeglintlodpixels "0"
>> > r_lightaverage "0"
>> > r_lightinterp "0"
>> > r_avglight "0"
>> > r_flex "0"
>> > r_worldlights "0"
>> > r_worldlightmin "1"
>> > muzzleflash_light "0"
>> > r_spray_lifetime "2"
>> > r_fastnobump "1"
>> > r_fastspecular "1"
>> > r_drawlights "0"
>> > r_DispUseStaticMeshes "0"
>> > r_dispfullradius "0"
>> > r_PhysPropStaticLighting "0"
>>
>> > gl_clear "0"            // Disables the gl_clear convariable.
>> > gl_dither "0"
>> > props_break_max_pieces "0"    // Disables prop fragmenting
>> > //_Set Materials vars_
>> > mat_antialias "0"            // Disables the use of multisampling to
>> > smooth out edges.
>> > mat_bumpmap "0"            // Disables bump mapping.
>> > mat_blur "0"
>> > mat_clipz "0"            // Disables optimized Z-Buffer rendering.
>> > mat_compressedtextures "1"    // Disables texture compression. Users
>> > with low amounts of system memory should turn this on.
>> > mat_disable_bloom "1"        // Disables bloom effects.
>> > mat_colorcorrection "0"
>> > mat_hdr_enabled "0"        // Disables HDR.
>> > mat_hdr_level "0"            // Double Disables HDR.
>> > mat_mipmaptextures "1"        // Enables the use of mipmapping to make
>> > textures look smooth.
>> > mat_picmip "0"            // Changes the resolutions of textures when
>> > they're loaded into memory. May improve FPS on graphics cards with low
>> > memory sizes.
>> > mat_reducefillrate "1"        // Reduces the fillrate when the game is
>> > run in DXLevel 8.
>> > mat_specular "0"            // Disables Specularity on objects.
>> > mat_wateroverlaysize "8"        // Sets the resolution of water
>> > distortion. Must be multiple of 8.
>> > mat_disable_fancy_blending              "1"
>> > mat_disable_lightwarp                   "1"
>> > mat_disable_ps_patch                    "1"
>> > mat_envmapsize                          "0"
>> > mat_envmaptgasize                       "0"
>> > mat_filterlightmaps                     "1"
>> > mat_forceaniso                          "0"
>> > mat_forcehardwaresync                   "0"
>> > mat_forcemanagedtextureintohardware     "0"
>> > mat_framebuffercopyoverlaysize          "0"
>> > mat_vsync "0"
>> > fog_enable "0"
>> > fog_enable_water_fog "0"
>> > mat_parallaxmap "0"
>> > r_cheapwaterend "1"
>> > dsp_slow_cpu "1"
>> > dsp_enhance_stereo "0"
>> > cl_allowupload "1"
>> > cl_allowdownload "1"
>> > mat_texture_limit "-1"
>> > mat_filterlightmaps "1"
>>
>> > mat_showenvmapmask "0"
>> > mat_showlowresimage "0"
>> > mat_showmaterials "0"
>> > mat_showmaterialsverbose "0"
>> > mat_supportflashlight "0"
>> > mat_wateroverlaysize "0"
>> > mat_motion_blur_enabled "0"
>> > mat_motion_blur_percent_of_screen_max "0"
>> > mp_decals "30"
>> > muzzleflash_light "0"
>> > mat_lightmap_pfms "0"
>> > mat_shadowstate "0"
>> > mat_show_ab_hdr "0"
>> > mat_showlightmappage "-1"
>> > mat_texture_limit "-1"
>> > mat_use_compressed_hdr_textures "1"
>> > mat_showenvmapmask "0"
>> > mat_showlowresimage "0"
>> > mat_showmaterials "0"
>> > mat_showmaterialsverbose "0"
>> > mat_supportflashlight "0"
>> > mat_envmapsize "0"
>> > mat_excludetextures "1"
>> > mat_envmaptgasize "0"
>> > mat_framebuffercopyoverlaysize "0"
>> > r_minnewsamples "0"
>> > props_break_max_pieces_perframe "0"
>> > r_flashlightrendermodels "0"
>> > r_staticprop_lod "4"
>> > r_forcewaterleaf "0"
>> > r_flashlightrenderworld "0"
>> > r_flashlightrenderworld "0"
>> > r_visualizeproplightcaching "1"
>>
>> > r_3dnow "1"
>> > r_mmx "1"
>> > r_sse "1"
>> > r_sse2 "1"
>>
>> > fog_enable "0"
>> > fog_enable_water_fog "0"
>>
>> > lod_Enable "1"
>> > lod_TransitionDist "1"
>>
>> > rope_averagelight 0 // _disables average lighting on ropes_
>> > rope_smooth 0 // _disables antialiasing on ropes_
>> > rope_subdiv 0
>> > rope_wind_dist 0 // _disables wind effects on ropes_
>> > rope_rendersolid "0"
>>
>> > r_rainsimulate 0
>> > r_rainradius 0
>> > r_rainsplashpercentage 0
>>
>> > datacachesize "128"
>> > snd_mixahead "0.1"
>>
>> > r_threaded_renderables "1"
>> > mat_queue_mode "2"
>> > r_threaded_particles "1"
>> > r_threaded_client_shadow_manager "1"
>> > cl_threaded_bone_setup "1"
>> > cl_threaded_client_leaf_system "1"
>>
>> > fog_color                               "-1" //
>> > fog_colorskybox                         "-1" //
>> > fog_enable_water_fog                    "0" // diabables water fog in 
>> > skybox
>> > fog_enableskybox                        "0" // disables fog in skybox
>> > fog_enable                              "0" // disables fog
>> > fog_end                                 "0" //
>> > fog_endskybox                           "-1" //
>> > fog_start                               "-1" //
>> > fog_startskybox                         "-1" //
>>
>> > //_Set HUD vars_
>> > hud_centerid "1"            // Centers player IDs
>> > net_graph "3"            // Enables net_graph (Required in SS round)
>> > net_graphpos "2"            // Adjusts netgraph position-set between 1
>> > and 3.
>> > //_Set Misc settings_
>> > fps_max "75"             // Caps framerate. Set to max monitor refresh
>> > rate + 1.
>> > jpeg_quality "100"            // High quality screenshots
>> > clear
>> > echo _Casey's Config v2 (CAL compliant) loaded_
>>
>> > On Aug 21, 5:00 am, "[email protected]"
>>
>> > <[email protected]> wrote:
>> > > Can somebody give me the "lowest possible" config file or half life 2
> >
>



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