r_threaded_renderables "1" mat_queue_mode "2" r_threaded_particles "1" r_threaded_client_shadow_manager "1" cl_threaded_bone_setup "1" cl_threaded_client_leaf_system "1"
These are the dual core settings only usable in, i think, TF2, L4D, and maybe Episode Two People have record 60% fps increase with these commands, but people have also reported more crashes On Aug 21, 11:58 pm, Espionage724 <[email protected]> wrote: > any dual core optimization cmds? > > > > On Sat, Aug 22, 2009 at 1:48 AM, Terrry Toledo<[email protected]> > wrote: > > > Many of these commands are compatible with TF2, which uses the newer > > Source 2007 engine, not CSS > > > On Aug 21, 1:48 pm, Terrry Toledo <[email protected]> wrote: > >> I recommend changing "r_lod 2" to "r_lod -1" if youre playing half > >> life 2, not CSS > > >> On Aug 21, 1:48 pm, Terrry Toledo <[email protected]> wrote: > > >> > Here is my lowest config for Counter Strike Source: > > >> > exec userconfig.cfg > >> > exec server.cfg > > >> > // Casey's Config v2 (CAL compliant) > >> > // Updated for new season by CAL|Stone > >> > // Updated 01/23/07 - Added misc settings section > >> > //_Set Netcode vars_ > >> > cl_cmdrate "101" > >> > cl_interp "0.01" > >> > cl_interpolate "1" > >> > cl_lagcomp_errorcheck "0" // Disables lagcompensation error > >> > checking, only needed if you're having any registration/loss/choke > >> > problems. > >> > cl_lagcompensation "1" > >> > cl_smooth "0" > >> > cl_updaterate "75" > >> > rate "25000" > >> > //_Set MP vars_ > >> > //_Set Client vars_ > >> > cl_drawmonitors "0" // Disables the rendering of ingame > >> > "monitors" which contain 3d rendered images. > >> > cl_ejectbrass "0" // Disables brass ejection > >> > cl_forcepreload "1" // Forces the game to load all texture > >> > and model information into memory on map load. > >> > sv_forcepreload "1" > >> > cl_phys_props_enable "0" // Enables phsyics props. > >> > cl_phys_props_max "1" // Maximum amount of physics props > >> > allowed. > >> > cl_ragdoll_physics_enable "1" // Disables ragdoll. > >> > cl_ragdoll_fade_time "10" > >> > cl_restrict_server_commands "0" // Compatible/needed with > >> > serverplugins > >> > cl_show_splashes "0" // Disables water splashes. > >> > cl_detaildist "400" > >> > cl_detailfade "300" > >> > cl_muzzleflash_dlight_3rd "0" > >> > cl_muzzleflash_dlight_1st "0" > >> > cl_ragdoll_collide "0" > >> > cl_pushaway_force "0" > >> > sv_robust_explosions "1" > >> > sv_consistency "0" > >> > snd_mix_async "1" > > >> > //_Set Render vars_ > >> > mat_dxlevel "70" > >> > r_3dsky "0" // Disables the rendering of 3d sky boxes. > >> > r_drawbatchdecals "1" // Enables the rendering of decals in > >> > batch. > >> > r_drawdetailprops "1" // Enables the rendering of detail props. > >> > r_drawbrushmodels "0" > >> > r_drawflecks "1" // Disables the sparks and dirt from > >> > bullet impacts. > >> > r_drawmodeldecals "0" // Models decals (i.e. blood). > >> > r_eyes "0" // Disables eyes in models. > >> > r_lod "2" // Different level of details on models. -1 = > >> > Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. > >> > r_modellodscale "0.1" // The transitioning power of LOD. > >> > r_occlusion "1" // Enables the Model Occlusion system. > >> > r_propsmaxdist "100" // Max distance at which props are > >> > rendered. > >> > r_renderoverlayfragment "0" > >> > r_rootlod "2" // Base lod of the model in the memory. > >> > r_shadowmaxrendered "-1" // Max shadows the game will render. > >> > r_shadowrendertotexture "0" // Rendered the shadow texture > >> > causing it to match the player model. > >> > r_shadows "0" // Enables shadows (Change be disabled for > >> > additional performance.) > >> > r_teeth "0" // Disables teeth in models. > >> > r_waterdrawreflection "0" // Disables the rendering of water > >> > reflections. > >> > r_waterforceexpensive "0" // Forces cheap water. > >> > r_maxmodeldecal "20" > >> > r_dynamic "0" > >> > r_maxdlights "5" > >> > r_WaterDrawReflection "0" > >> > r_WaterDrawRefraction "0" > >> > r_decal_cullsize "1" > >> > r_fastzreject "1" > >> > r_eyeglintlodpixels "0" > >> > r_lightaverage "0" > >> > r_lightinterp "0" > >> > r_avglight "0" > >> > r_flex "0" > >> > r_worldlights "0" > >> > r_worldlightmin "1" > >> > muzzleflash_light "0" > >> > r_spray_lifetime "2" > >> > r_fastnobump "1" > >> > r_fastspecular "1" > >> > r_drawlights "0" > >> > r_DispUseStaticMeshes "0" > >> > r_dispfullradius "0" > >> > r_PhysPropStaticLighting "0" > > >> > gl_clear "0" // Disables the gl_clear convariable. > >> > gl_dither "0" > >> > props_break_max_pieces "0" // Disables prop fragmenting > >> > //_Set Materials vars_ > >> > mat_antialias "0" // Disables the use of multisampling to > >> > smooth out edges. > >> > mat_bumpmap "0" // Disables bump mapping. > >> > mat_blur "0" > >> > mat_clipz "0" // Disables optimized Z-Buffer rendering. > >> > mat_compressedtextures "1" // Disables texture compression. Users > >> > with low amounts of system memory should turn this on. > >> > mat_disable_bloom "1" // Disables bloom effects. > >> > mat_colorcorrection "0" > >> > mat_hdr_enabled "0" // Disables HDR. > >> > mat_hdr_level "0" // Double Disables HDR. > >> > mat_mipmaptextures "1" // Enables the use of mipmapping to make > >> > textures look smooth. > >> > mat_picmip "0" // Changes the resolutions of textures when > >> > they're loaded into memory. May improve FPS on graphics cards with low > >> > memory sizes. > >> > mat_reducefillrate "1" // Reduces the fillrate when the game is > >> > run in DXLevel 8. > >> > mat_specular "0" // Disables Specularity on objects. > >> > mat_wateroverlaysize "8" // Sets the resolution of water > >> > distortion. Must be multiple of 8. > >> > mat_disable_fancy_blending "1" > >> > mat_disable_lightwarp "1" > >> > mat_disable_ps_patch "1" > >> > mat_envmapsize "0" > >> > mat_envmaptgasize "0" > >> > mat_filterlightmaps "1" > >> > mat_forceaniso "0" > >> > mat_forcehardwaresync "0" > >> > mat_forcemanagedtextureintohardware "0" > >> > mat_framebuffercopyoverlaysize "0" > >> > mat_vsync "0" > >> > fog_enable "0" > >> > fog_enable_water_fog "0" > >> > mat_parallaxmap "0" > >> > r_cheapwaterend "1" > >> > dsp_slow_cpu "1" > >> > dsp_enhance_stereo "0" > >> > cl_allowupload "1" > >> > cl_allowdownload "1" > >> > mat_texture_limit "-1" > >> > mat_filterlightmaps "1" > > >> > mat_showenvmapmask "0" > >> > mat_showlowresimage "0" > >> > mat_showmaterials "0" > >> > mat_showmaterialsverbose "0" > >> > mat_supportflashlight "0" > >> > mat_wateroverlaysize "0" > >> > mat_motion_blur_enabled "0" > >> > mat_motion_blur_percent_of_screen_max "0" > >> > mp_decals "30" > >> > muzzleflash_light "0" > >> > mat_lightmap_pfms "0" > >> > mat_shadowstate "0" > >> > mat_show_ab_hdr "0" > >> > mat_showlightmappage "-1" > >> > mat_texture_limit "-1" > >> > mat_use_compressed_hdr_textures "1" > >> > mat_showenvmapmask "0" > >> > mat_showlowresimage "0" > >> > mat_showmaterials "0" > >> > mat_showmaterialsverbose "0" > >> > mat_supportflashlight "0" > >> > mat_envmapsize "0" > >> > mat_excludetextures "1" > >> > mat_envmaptgasize "0" > >> > mat_framebuffercopyoverlaysize "0" > >> > r_minnewsamples "0" > >> > props_break_max_pieces_perframe "0" > >> > r_flashlightrendermodels "0" > >> > r_staticprop_lod "4" > >> > r_forcewaterleaf "0" > >> > r_flashlightrenderworld "0" > >> > r_flashlightrenderworld "0" > >> > r_visualizeproplightcaching "1" > > >> > r_3dnow "1" > >> > r_mmx "1" > >> > r_sse "1" > >> > r_sse2 "1" > > >> > fog_enable "0" > >> > fog_enable_water_fog "0" > > >> > lod_Enable "1" > >> > lod_TransitionDist "1" > > >> > rope_averagelight 0 // _disables average lighting on ropes_ > >> > rope_smooth 0 // _disables antialiasing on ropes_ > >> > rope_subdiv 0 > >> > rope_wind_dist 0 // _disables wind effects on ropes_ > >> > rope_rendersolid "0" > > >> > r_rainsimulate 0 > >> > r_rainradius 0 > >> > r_rainsplashpercentage 0 > > >> > datacachesize "128" > >> > snd_mixahead "0.1" > > >> > r_threaded_renderables "1" > >> > mat_queue_mode "2" > >> > r_threaded_particles "1" > >> > r_threaded_client_shadow_manager "1" > >> > cl_threaded_bone_setup "1" > >> > cl_threaded_client_leaf_system "1" > > >> > fog_color "-1" // > >> > fog_colorskybox "-1" // > >> > fog_enable_water_fog "0" // diabables water fog in > >> > skybox > >> > fog_enableskybox "0" // disables fog in skybox > >> > fog_enable "0" // disables fog > >> > fog_end "0" // > >> > fog_endskybox "-1" // > >> > fog_start "-1" // > >> > fog_startskybox "-1" // > > >> > //_Set HUD vars_ > >> > hud_centerid "1" // Centers player IDs > >> > net_graph "3" // Enables net_graph (Required in SS round) > >> > net_graphpos "2" // Adjusts netgraph position-set between 1 > >> > and 3. > >> > //_Set Misc settings_ > >> > fps_max "75" // Caps framerate. Set to max monitor refresh > >> > rate + 1. > >> > jpeg_quality "100" // High quality screenshots > >> > clear > >> > echo _Casey's Config v2 (CAL compliant) loaded_ > > >> > On Aug 21, 5:00 am, "[email protected]" > > >> > <[email protected]> wrote: > >> > > Can somebody give me the "lowest possible" config file or half life 2 > > -- > Espionage724 Has A Signature... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
