yup, same here, but it might be a chance to bypassing the CoD4 strictness on
hardware vertex shader requirement..that would make a phenomenal change and
it might enable CoD4 to be played with GMA950

On Tue, Jan 5, 2010 at 9:27 PM, Espionage724 <[email protected]> wrote:

> Whenever CoD4 starts up, in the console it shows using pixel and
> vertex shader 2.0 because it's the best render available (something
> along those lines). When using SS, it shows 3.0 because its the best
> available. This was with the demo.
>
> On Mon, Jan 4, 2010 at 8:36 PM, MAD_BEAST <[email protected]> wrote:
> > it happens sometimes.... i think it depends on the engine.
> >
> > i dont understand how a game that cant even start is able to
> > automatically switch to SM2... knowing that the only way to enable SM2
> > is through console or cfg... thats why i think it could be a step
> > further
> >
> > INTEL 9xx SOLDIERS SANS FRONTIERS
> >
>
>
>
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