yup, same here, but it might be a chance to bypassing the CoD4 strictness on hardware vertex shader requirement..that would make a phenomenal change and it might enable CoD4 to be played with GMA950
On Tue, Jan 5, 2010 at 9:27 PM, Espionage724 <[email protected]> wrote: > Whenever CoD4 starts up, in the console it shows using pixel and > vertex shader 2.0 because it's the best render available (something > along those lines). When using SS, it shows 3.0 because its the best > available. This was with the demo. > > On Mon, Jan 4, 2010 at 8:36 PM, MAD_BEAST <[email protected]> wrote: > > it happens sometimes.... i think it depends on the engine. > > > > i dont understand how a game that cant even start is able to > > automatically switch to SM2... knowing that the only way to enable SM2 > > is through console or cfg... thats why i think it could be a step > > further > > > > INTEL 9xx SOLDIERS SANS FRONTIERS > > > > > > -- > Espionage724 Has A Signature... > > INTEL 9xx SOLDIERS SANS FRONTIERS > INTEL 9xx SOLDIERS SANS FRONTIERS
