They aren't deprecrated that's for sure ;) . Shaders are a big part of WoW as almost everything you see can almost all be handled by shaders ( weather, pixels, M2( the m2's are npc's and pc's ) and more ).
For some reason , the hardware shaders of the x3100 works better on WoW than the Software ones ( this is THE ONLY GAME that does that to my knowledge, every other games I've tried run WAY SMOOTHER with the software vertex on, and I did test a lot, I'm a FPS freak lol! ), but the problem is that by default it's set to software by default at the driver install. Again, Intel screw's up... On Jan 27, 5:48 pm, Espionage724 <[email protected]> wrote: > I thought pixel/vertex shaders lines were decrepted in 3.x.x? I'll try > out ur config though. > > > > On Wed, Jan 27, 2010 at 7:40 PM, NeoDragon <[email protected]> wrote: > > In C:/Program Files/World of Warcraft/WTF/config.wtf , ADD these > > lines : > > > SET gxMultisampleQuality "1.000000" > > SET farclip "177" > > SET gxVSync "0" > > SET groundEffectDist "1" > > SET environmentDetail "0.5" > > SET shadowLevel "0" > > SET particleDensity "0.60000002384186" > > SET weatherDensity "0" > > SET ffxGlow "0" > > SET ffxDeath "0" > > SET gxtextureCacheSize "1024" > > SET M2Faster "3" > > SET processAffinityMask "3" > > SET characterambient "0" > > SET horizonfarclip "1305" > > SET smallcull "0" > > SET detailDoodadAlpha "0" > > SET shadowLOD "0" > > SET M2UsePixelShaders "1" > > SET M2UseShaders "1" > > SET pixelShaders "1" > > SET vertexShaders "1" > > SET hwPCF "0" > > SET M2UseThreads "2" > > SET showfootprints "0" > > SET useWeatherShaders "0" > > SET componentThread "2" > > SET componentTextureLevel "9" > > SET maxFPSbk "5" > > > Save + Exit > > > Next, change the default WoW vertex mode to hardware using either > > addreg.reg tool found here or the IDM > > > -- > > INTEL 9xx SOLDIERS SANS FRONTIERS > > -- > Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
