Hmm, well it seems I couldn't even get it started with 3DA in XP, it
complains with the old UTYBEN-like error due to vertex...

On Sun, Feb 7, 2010 at 11:42 PM, AngelicTears <[email protected]> wrote:
> well, ive tried the DXT texture emulation in 3Da not long ago and it failed,
> but u could try it on ur machine though....i already done some research on
> mainly DXT texture emulation and come up with no best working
> method....since u mention it back, im gonna try and do a more intensive
> search....
>
> till then...cheers ^^
>
> On Mon, Feb 8, 2010 at 10:28 AM, Espionage724 <[email protected]>
> wrote:
>>
>> Did more investigation. Ok that error IS directed towards DXT.
>>
>> 3DA happens to have emulation of DXT textures, which may fix this.
>>
>> in 2hrs I'll have the MW demo back. But someone please try to test
>> this before hand (if you read this even :p)
>>
>> If 3DA fails then we must find a way to emulate DXT textures. From my
>> reading, some GPU hardware don't support all the DXT levels, and that
>> may be why it fails on the 950GMA. I would think DXTweaker would have
>> such a emulator.
>>
>> The ATI fix was to simply check the box in cataclyst to support DXT
>> textures.
>>
>> On Sun, Feb 7, 2010 at 9:15 PM, Espionage724 <[email protected]>
>> wrote:
>> > This very error is the reason why we can't play CoD4+
>> > Create2DTexture( $floatz, 1024, 768, 0, 114 ) failed: 8876086c =
>> > Invalid call
>> >
>> >
>> > Any ideas besides swiftshader? Heres what has been tried:
>> >
>> > - Lowering all ingame options
>> > - Using MAD_BEAST's config
>> > - Using yitch3 config
>> > - Enabling/Disabling hardware/software vertex
>> > - Using various options in DXTweaker (needs more verification though)
>> >
>> > All those (for me) led to the same similar error above.
>> >
>> > After reading up on the error, someone mentioned that they fixed this
>> > error on their ATI card by doing this:
>> >
>> >
>> > --------------------------------------------------------------------------------------------------------------
>> > I got it fixed. Heres what i did,i hope this helps anyone with the
>> > same problem.
>> >
>> > Go into catalyst,Click the 3D tab on the left,Go to more
>> > settings,Check the "Support DXT Texture Format's" box.
>> >
>> > --------------------------------------------------------------------------------------------------------------
>> >
>> > So this makes me think it has something to do with texture formats of
>> > DX.... So maybe DXTweaker has such an option?
>> >
>> > --
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>> >
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>>
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