Awwww this, is awesome :
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GPU Caps Viewer v1.8.2
http://www.ozone3d.net/gpu_caps_viewer/
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===================================[ System / CPU ]
- CPU Name: Intel(R) Pentium(R) Dual CPU T2330 @ 1.60GHz
- CPU Core Speed: 1596 MHz
- CPU Num Cores: 2
- Family: 6 - Model: 15 - Stepping: 13
- Physical Memory Size: 2038 MB
- Operating System: Windows Server 2007 ver.6.1 build 7600 [No Service
Pack]
- DirectX Version: 10.0
- PhysX Version: drivers not installed
===================================[ Graphics Adapter / GPU ]
- OpenGL Renderer: Intel 965/963 Graphics Media Accelerator
- Drivers Renderer: Mobile Intel(R) 965 Express Chipset Family
- DB Renderer: Intel GMA X3100
- Device Description: Mobile Intel(R) 965 Express Chipset Family
- Adapter String: Mobile Intel(R) GMA X3100
- Vendor: Intel
- Vendor ID: 0x8086
- Device ID: 0x2A02
- Drivers Version: 8.15.10.1930 (9-23-2009) - ig4icd64.dll
- GPU Codename: Crestline (GL960)
- GPU Unified Shader Processors: 8
- GPU Vertex Shader Processors: 0
- GPU Pixel Shader Processors: 0
- Video Memory Size: 384 MB
- BIOS String: Intel Video BIOS
- Current Display Mode: 1280x800 @ 60 Hz - 32 bpp
===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 2.0.0 - Build 8.14.10.1930
- GLSL (OpenGL Shading Language) Version: 1.10 - Intel Build
8.14.10.1930
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 2048x2048
- Max Anisotropic Filtering Value: X2.0
- Max Point Sprite Size: 255.0
- Max Dynamic Lights: 16
- Max Viewport Size: 2048x2048
- Max Vertex Uniform Components: 512
- Max Fragment Uniform Components: 1024
- Max Geometry Uniform Components: 0
- Max Varying Float: 41
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 7
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 69 extensions
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_ARB_multitexture</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_NV_blend_square</li>
<li>GL_ARB_texture_compression</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_ARB_vertex_program</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_ARB_fragment_program</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_ARB_point_sprite</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_framebuffer_object</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
P.S : DirectX is STILL running FULL SPEED O_O
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INTEL 9xx SOLDIERS SANS FRONTIERS
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