Here is WoW GX.log with opengl =)

4/12 22:48:45.502  CGxDevice::DeviceAdapterID(): RET: 1, VID: 8086,
DID: 2a02, DVER: 0.0
4/12 22:48:45.518  CGxDevice::DeviceAdapterInfer(): RET: 1, DID: 3
4/12 22:48:45.518  ConsoleDetectDetectHardware():
4/12 22:48:45.518       cpuIdx: 1
4/12 22:48:45.518       videoID: 693
4/12 22:48:45.518       soundIdx: 0
4/12 22:48:45.518       memIdx: 0
4/12 22:48:45.596  ConsoleDeviceInitialize(): hwDetect = 0, hwChanged
= 0
4/12 22:48:45.596  CGxDeviceOpenGl::DeviceSetFormat():
4/12 22:48:45.596       Format 1024 x 768 @ 60 Fullscreen, ArgbX888,
Ds24X, multisample 1
4/12 22:48:47.234  Caps:
4/12 22:48:47.234       numTmus: 8
4/12 22:48:47.234       generateMipMaps: 1
4/12 22:48:47.234       texFilterAnisotropic: 1, 2
4/12 22:48:47.234       rttFormat: 0, 0
4/12 22:48:47.234       pixelShaderTarget: arbfp1
4/12 22:48:47.234       vertexShaderTarget: arbvp1
4/12 22:48:47.234       vertexShaderConstants: 300
4/12 22:48:47.234       numStreams: 16
4/12 22:48:47.234       stereoAvailable: 0

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INTEL 9xx SOLDIERS SANS FRONTIERS

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