I was thinking, how difficult is to implement newer opengl revisions?
I ask because ever since 1504 stock drivers for vista that I have the
exact same opengl support, meaning 1.4 at 100%, 1.5 at 66% and 2.0 at
10%. I ask because I see nvidia hardware with native support for 2.0
supporting 3.2. And even though jumps from 1.x to 2.0 or 3.0 mean
significant graphic changes, a full support for 1.5 would mean better
performance, if I'm not mistaken.

On Jun 15, 7:34 pm, AngelicTears <[email protected]> wrote:
> oh, that's for the V1.1E upcoming update next week...well, it's true that
> it's a couple of feature from v1.2 that i implant for V1.1E..mainly because
> it's important for performance and multitasking alike..
>
> On Wed, Jun 16, 2010 at 1:22 AM, tribaljet <[email protected]> wrote:
> > Even not being patient, I can and I will be for your releases :) But
> > what's that all about cpu balancing/loading some have been talking
> > about your V1.2?
>
> > On Jun 15, 5:26 pm, AngelicTears <[email protected]> wrote:
> > > hmm...im not sure and im not making any promises...what i do guarantee is
> > > that im gonna work on it as fast as possible and as good as it can
> > be...dont
> > > expect any form of product it this couple of weeks..
>
> > > On Tue, Jun 15, 2010 at 1:29 PM, uncleferassi <[email protected]>
> > wrote:
> > > > Hey AngelicTears,
>
> > > > When do you think you release the beta for the 1.2 drivers?
>
> > > > On Jun 14, 6:20 pm, AngelicTears <[email protected]> wrote:
> > > > > no, no sweat...
> > > > > everythings ok already ^^ no worries everyone...
>
> > > > > On Tue, Jun 15, 2010 at 3:37 AM, KinGPin <[email protected]>
> > > > wrote:
> > > > > > :( Angelic, brother, do i have sth to do for you :(
>
> > > > > > --
> > > > > > 9xx SOLDIERS SANS FRONTIERS
>
> > > > --
> > > > 9xx SOLDIERS SANS FRONTIERS
>
> > --
> > 9xx SOLDIERS SANS FRONTIERS
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

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