I was thinking, how difficult is to implement newer opengl revisions? I ask because ever since 1504 stock drivers for vista that I have the exact same opengl support, meaning 1.4 at 100%, 1.5 at 66% and 2.0 at 10%. I ask because I see nvidia hardware with native support for 2.0 supporting 3.2. And even though jumps from 1.x to 2.0 or 3.0 mean significant graphic changes, a full support for 1.5 would mean better performance, if I'm not mistaken.
On Jun 15, 7:34 pm, AngelicTears <[email protected]> wrote: > oh, that's for the V1.1E upcoming update next week...well, it's true that > it's a couple of feature from v1.2 that i implant for V1.1E..mainly because > it's important for performance and multitasking alike.. > > On Wed, Jun 16, 2010 at 1:22 AM, tribaljet <[email protected]> wrote: > > Even not being patient, I can and I will be for your releases :) But > > what's that all about cpu balancing/loading some have been talking > > about your V1.2? > > > On Jun 15, 5:26 pm, AngelicTears <[email protected]> wrote: > > > hmm...im not sure and im not making any promises...what i do guarantee is > > > that im gonna work on it as fast as possible and as good as it can > > be...dont > > > expect any form of product it this couple of weeks.. > > > > On Tue, Jun 15, 2010 at 1:29 PM, uncleferassi <[email protected]> > > wrote: > > > > Hey AngelicTears, > > > > > When do you think you release the beta for the 1.2 drivers? > > > > > On Jun 14, 6:20 pm, AngelicTears <[email protected]> wrote: > > > > > no, no sweat... > > > > > everythings ok already ^^ no worries everyone... > > > > > > On Tue, Jun 15, 2010 at 3:37 AM, KinGPin <[email protected]> > > > > wrote: > > > > > > :( Angelic, brother, do i have sth to do for you :( > > > > > > > -- > > > > > > 9xx SOLDIERS SANS FRONTIERS > > > > > -- > > > > 9xx SOLDIERS SANS FRONTIERS > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > -- 9xx SOLDIERS SANS FRONTIERS
