Is opengl implementation so different on xp and on 7? Because of KinGPin can make SM3.0 work which runs on opengl 2.0, then 1.5 shouldn't be so hard. I'm just asking as I have no knowledge on that area.
On Jun 16, 2:57 am, AngelicTears <[email protected]> wrote: > lol, we're sure making progress here....nad our master of XP is back ^^ > subversion huh? im not sure as it's still under development, im afraid to > release it becoz of some nasty bug...but i can give Espi an inf sample for > comparison... > > yeah, juz like KinGPin said, it's kinda hard, but still possible...the v1.2 > will currently support up to openGL 1.5...performance still unstable , but > fully support it... > and SM3.0 on XP sound awesome! lol, i only manage to do 2.1 on some > games.... > > On Wed, Jun 16, 2010 at 5:17 AM, KinGPin <[email protected]> wrote: > > real support for shader model 3.0 on XP :D > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > -- 9xx SOLDIERS SANS FRONTIERS
