I'm really sorry, I should of looked further before posting.

On the ps2 emulator:

Hardware was too unique. CPU had two (poorly connected) powerful vector units, and the gpu had a massive bus to a dedicated 4mb on a daughter die (kindof like the xbox360 10mb daughter die, except x360 also offloaded copious amounts of sampling ASIC onto it).

Since dx10, gpu API have been ever more restrictive. Since ATi Stream is effectively dead, there is only nVidia CUDA, which is heading along the virtualization, high level code, path, there is no real direct gpu access. Without direct gpu complier access (at least) or gpu machine code (a dream, lol), these type of emulator projects are more or less at the mercy of gpu developers.

How this is relevent to the 9xx group (iirc, MAD_BEAST was forced to drop the Corporation name), I don't know. Maybe it will help along with the other, rumoured swiftshader combo project (rumours when I left, I don't know what happened to that).


Thank you!
-Jeremy

Typed on a problematic software keyboard

On Jun 18, 2010, at 6:07, AngelicTears <[email protected]> wrote:

hmm, it depends on what plugin that u use,, most plugin still cant provide 100% good emulation..which mean that the plugin it self uses all the hardware resource to the max...so, it's not short term but if a CPU utilize 100% at all time during emulation, it will shortent it's life..IMO..

On Fri, Jun 18, 2010 at 8:45 PM, hussam aulaian <[email protected]> wrote: @Angelic , why , would it be dangerous ?!?!?!?!? never heard of that before
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9xx SOLDIERS SANS FRONTIERS

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9xx SOLDIERS SANS FRONTIERS

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9xx SOLDIERS SANS FRONTIERS

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