I should already mention, MS did their own WARP benchmarks, and even an i7 didn't fare overly well @ Crysis on min res/settings. http://msdn.microsoft.com/en-us/library/dd285359.aspx
I think I ahve posted numbers from Swiftshader/Cod4 on my i7, too. My point is, anybody with a decent CPU capable of rendering at a playable framerate, would already have a GPU capable of rendering it faster. Not to mention, many games take a serious hit on the CPU, too. On Mon, Jul 5, 2010 at 3:24 PM, tribaljet <[email protected]> wrote: > Probably an upgraded version of the reference rasterizer, which in my > times of pentium 200 did work, but with shaded megapixels, it gets a > bit tricky :S > > On Jul 5, 10:18 pm, "THEfog ." <[email protected]> wrote: > > @NSP > > Lol its 'Warp' not 'wrap' haha. > > > > If anyone is wondering what Warp stands for it is "Windows Advanced > > Rasterization Platform". > > > > THEfog > > > > On 06/07/2010 2:21 AM, "DanielPK" <[email protected]> > wrote: > > > > both dude! as everyone else said, if u've got a SUPER CPU then you'll > > be able to run the game with style...lol, so ya, that FPS is because > > of the game req and the warp method! > > > > On Jul 5, 10:26 pm, NSP <[email protected]> wrote: > > > > > fps 1 - 3 is due to this wrap method or bec... > > > > > > -- > 9xx SOLDIERS SANS FRONTIERS > -- 9xx SOLDIERS SANS FRONTIERS
