I should already mention, MS did their own WARP benchmarks, and even an i7
didn't fare overly well @ Crysis on min res/settings.
http://msdn.microsoft.com/en-us/library/dd285359.aspx

I think I ahve posted numbers from Swiftshader/Cod4 on my i7, too.

My point is, anybody with a decent CPU capable of rendering at a playable
framerate, would already have a GPU capable of rendering it faster. Not to
mention, many games take a serious hit on the CPU, too.

On Mon, Jul 5, 2010 at 3:24 PM, tribaljet <[email protected]> wrote:

> Probably an upgraded version of the reference rasterizer, which in my
> times of pentium 200 did work, but with shaded megapixels, it gets a
> bit tricky :S
>
> On Jul 5, 10:18 pm, "THEfog ." <[email protected]> wrote:
> > @NSP
> > Lol its 'Warp' not 'wrap' haha.
> >
> > If anyone is wondering what Warp stands for it is "Windows Advanced
> > Rasterization Platform".
> >
> > THEfog
> >
>  > On 06/07/2010 2:21 AM, "DanielPK" <[email protected]>
> wrote:
> >
> > both dude! as everyone else said, if u've got a SUPER CPU then you'll
> > be able to run the game with style...lol, so ya, that FPS is because
> > of the game req and the warp method!
> >
> > On Jul 5, 10:26 pm, NSP <[email protected]> wrote:
> >
> > > fps 1 - 3 is due to this wrap method or bec...
> >
> >
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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