Heck, even Intel's GMA X3500 (assumed, due to low scores but DX10
capability) was faster than an i7!!

On Mon, Jul 5, 2010 at 9:27 PM, Jeremy Shaw <[email protected]> wrote:

> I should already mention, MS did their own WARP benchmarks, and even an i7
> didn't fare overly well @ Crysis on min res/settings.
> http://msdn.microsoft.com/en-us/library/dd285359.aspx
>
> I think I ahve posted numbers from Swiftshader/Cod4 on my i7, too.
>
> My point is, anybody with a decent CPU capable of rendering at a playable
> framerate, would already have a GPU capable of rendering it faster. Not to
> mention, many games take a serious hit on the CPU, too.
>
>   On Mon, Jul 5, 2010 at 3:24 PM, tribaljet <[email protected]> wrote:
>
>> Probably an upgraded version of the reference rasterizer, which in my
>> times of pentium 200 did work, but with shaded megapixels, it gets a
>> bit tricky :S
>>
>> On Jul 5, 10:18 pm, "THEfog ." <[email protected]> wrote:
>> > @NSP
>> > Lol its 'Warp' not 'wrap' haha.
>> >
>> > If anyone is wondering what Warp stands for it is "Windows Advanced
>> > Rasterization Platform".
>> >
>> > THEfog
>> >
>>  > On 06/07/2010 2:21 AM, "DanielPK" <[email protected]>
>> wrote:
>> >
>> > both dude! as everyone else said, if u've got a SUPER CPU then you'll
>> > be able to run the game with style...lol, so ya, that FPS is because
>> > of the game req and the warp method!
>> >
>> > On Jul 5, 10:26 pm, NSP <[email protected]> wrote:
>> >
>> > > fps 1 - 3 is due to this wrap method or bec...
>> >
>> >
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>>
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

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