there are some files in the folder alien swarm/swarm/cfg ...(if ure using
steam)
1st is the modsetting.cfg , u can find the setting below, most of them can
be disable...

mat_processtoolvars 1    <-- 0

// prevent camera popping as you move the mouse quickly
mat_motion_blur_enabled 0

mat_grain_enable 1         <--0
mat_local_contrast_enable 1   <-- 0

mat_bloomscale 2                <--change to 0
r_shadowrendertotexture 1  <--change to 0

mat_vignette_enable 1   <change to 0

r_bloomtintr 1.5    <-- 0
r_bloomtintg 1.5   <-- 0
r_bloomtintb 1.5          <-- change to 0
r_bloomtintexponent 1 <-- change to value 0

mat_dest_alpha_range 3000 <-- we can try to decrease this value although im
not really sure what they do..



2nd file is..
videodefaults.txt and video.txt (if have any), set to the following

"setting.cpu_level" "0"
"setting.gpu_level" "0"
"setting.mat_antialias" "0"
"setting.mat_aaquality" "0"
"setting.mat_forceaniso" "0"
"setting.mat_vsync" "0"
"setting.mat_triplebuffered" "0"
"setting.mat_grain_scale_override" "0"
"setting.mat_monitorgamma" "2.200000"
"setting.gpu_mem_level" "0"
"setting.mem_level" "0"
"setting.mat_queue_mode" "-1"
"setting.defaultres" "1024"
"setting.defaultresheight" "768"
"setting.aspectratiomode" "1"
"setting.fullscreen" "1"
"setting.nowindowborder" "0"
}


im gonna look for more option, but above are some of the quick find on the
alien swarm files..


On Thu, Jul 22, 2010 at 6:40 AM, AngelicTears <[email protected]> wrote:

> i actually LOL when reading the forum answer, the know-it-all speaks and
> ended up convincing ppl to but a new GPU when they doesnt know what they are
> saying...
> source games was once needed TnL for fps boost , but at least without tnl,
> it still runs, slow it is but at least it start...
>
> IMO, alien Swarm may actually using Shader Model 3 as default , but having
> difficulties to change to Shader Model 2 mode when required...im gonna mess
> up some of the cfg files and see what i can find...
>
>
> On Thu, Jul 22, 2010 at 6:33 AM, tribaljet <[email protected]> wrote:
>
>> Many answers on that post were just reinforcing the lack of power/
>> features of intel igps. There are basic hardware functions that are
>> lacking on intel hardware, aside tnl and vertex processing :(
>> In properly set software, the game only crashes when lacking a
>> specific hardware function that may or may not have been publicly
>> documented as a true hardware requirement. When all hardware
>> conditions are met but the hardware is just not powerful enough, most
>> games do work just slower than playable, except extreme cases where
>> there are performance related CTDs.
>>
>> On Jul 21, 10:10 pm, Espionage724 <[email protected]> wrote:
>> > http://forums.steampowered.com/forums/showthread.php?p=16204231#post1.
>> ..
>> >
>> > Still don't quite understand why it won't run on some of our cards.
>> > Anyone else besides ble219 have any luck?
>> >
>> >
>> >
>> > On Wed, Jul 21, 2010 at 3:48 PM, Espionage724 <[email protected]>
>> wrote:
>> > > It would appear you need Shader Model 3.0 which doesn't make sense if
>> > > the minium requirements are SM2.0... My friend with a 6100 with SM2.0
>> > > can't run it either...
>> >
>> > > On Wed, Jul 21, 2010 at 3:16 AM, adriat1k <[email protected]>
>> wrote:
>> > >> what a  fast replyy thnxx XD
>> >
>> > >> On Jul 21, 9:13 am, tribaljet <[email protected]> wrote:
>> > >>> In steam you can select launch options for specific games and set
>> the
>> > >>> commands you want. These commands usually only work for source based
>> > >>> games.
>> > >>> There are several ways to change vertex processing methods. Use the
>> > >>> search command to look for either addreg, IGRM, or IDAMT.
>> >
>> > >>> On Jul 21, 8:10 am, adriat1k <[email protected]> wrote:
>> >
>> > >>> > can anyone tell me where to find that launch comand ... and that
>> > >>> > vertex thingyy ... im new here ..
>> >
>> > >>> > On Jul 21, 1:02 am, ble219 <[email protected]> wrote:
>> >
>> > >>> > > Step 1: use this autoexechttp://
>> www.mediafire.com/?z9kmo59vzmcb637
>> > >>> > >            and put it in ur Steam\steamapps\common\alien
>> swarm\swarm
>> > >>> > > \cfg folder.
>> >
>> > >>> > > Step 2: put this in launch command: -console -high -dxlevel 81-
>> > >>> > > heapsize [read below] -noforcemaccel -noforcemparms -noipx
>> -nojoy
>> >
>> > >>> > >  Modify the heapsize command to match your the amount of RAM you
>> > >>> > >  have in your computer (NOT video card memory!)
>> >
>> > >>> > >                 512MB   -heapsize 262144
>> > >>> > >                 1GB     -heapsize 524288
>> > >>> > >                 2GB     -heapsize 1048576
>> > >>> > >                 3GB(max)-heapsize 1572864
>> >
>> > >>> > > Step 3: Use software vertex mode.
>> >
>> > >>> > > From slideshow to playable. Worth a try!
>> >
>> > >>> > >
>> -------------------------------------------------------------------
>> > >>> > > i have x3100, win7 32bit, sigma 3.0, 3gb RAM.
>> >
>> > >> --
>> > >> 9xx SOLDIERS SANS FRONTIERS
>> >
>> > > --
>> > > Acer TravelMate 2480
>> > > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>> > >   HDD: Samsung 120GB 5400RPM SATA
>> >
>> > --
>> > Acer TravelMate 2480
>> > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>> >   HDD: Samsung 120GB 5400RPM SATA
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>>
>
>
>
> --
> Laptop:
> Acer Aspire
> Core Duo T2300E @ 1.67GHz
> Intel GMA 950 IGP
> Intel 945 Chipset
> 1GB RAM (512MB*2) Dual Channel DDR2
> 80GB standard PATA HDD
> Win7 Ultimate 32bit / Ubuntu 10.04
>
>


-- 
Laptop:
Acer Aspire
Core Duo T2300E @ 1.67GHz
Intel GMA 950 IGP
Intel 945 Chipset
1GB RAM (512MB*2) Dual Channel DDR2
80GB standard PATA HDD
Win7 Ultimate 32bit / Ubuntu 10.04

-- 
9xx SOLDIERS SANS FRONTIERS

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