there are some files in the folder alien swarm/swarm/cfg ...(if ure using steam) 1st is the modsetting.cfg , u can find the setting below, most of them can be disable...
mat_processtoolvars 1 <-- 0 // prevent camera popping as you move the mouse quickly mat_motion_blur_enabled 0 mat_grain_enable 1 <--0 mat_local_contrast_enable 1 <-- 0 mat_bloomscale 2 <--change to 0 r_shadowrendertotexture 1 <--change to 0 mat_vignette_enable 1 <change to 0 r_bloomtintr 1.5 <-- 0 r_bloomtintg 1.5 <-- 0 r_bloomtintb 1.5 <-- change to 0 r_bloomtintexponent 1 <-- change to value 0 mat_dest_alpha_range 3000 <-- we can try to decrease this value although im not really sure what they do.. 2nd file is.. videodefaults.txt and video.txt (if have any), set to the following "setting.cpu_level" "0" "setting.gpu_level" "0" "setting.mat_antialias" "0" "setting.mat_aaquality" "0" "setting.mat_forceaniso" "0" "setting.mat_vsync" "0" "setting.mat_triplebuffered" "0" "setting.mat_grain_scale_override" "0" "setting.mat_monitorgamma" "2.200000" "setting.gpu_mem_level" "0" "setting.mem_level" "0" "setting.mat_queue_mode" "-1" "setting.defaultres" "1024" "setting.defaultresheight" "768" "setting.aspectratiomode" "1" "setting.fullscreen" "1" "setting.nowindowborder" "0" } im gonna look for more option, but above are some of the quick find on the alien swarm files.. On Thu, Jul 22, 2010 at 6:40 AM, AngelicTears <[email protected]> wrote: > i actually LOL when reading the forum answer, the know-it-all speaks and > ended up convincing ppl to but a new GPU when they doesnt know what they are > saying... > source games was once needed TnL for fps boost , but at least without tnl, > it still runs, slow it is but at least it start... > > IMO, alien Swarm may actually using Shader Model 3 as default , but having > difficulties to change to Shader Model 2 mode when required...im gonna mess > up some of the cfg files and see what i can find... > > > On Thu, Jul 22, 2010 at 6:33 AM, tribaljet <[email protected]> wrote: > >> Many answers on that post were just reinforcing the lack of power/ >> features of intel igps. There are basic hardware functions that are >> lacking on intel hardware, aside tnl and vertex processing :( >> In properly set software, the game only crashes when lacking a >> specific hardware function that may or may not have been publicly >> documented as a true hardware requirement. When all hardware >> conditions are met but the hardware is just not powerful enough, most >> games do work just slower than playable, except extreme cases where >> there are performance related CTDs. >> >> On Jul 21, 10:10 pm, Espionage724 <[email protected]> wrote: >> > http://forums.steampowered.com/forums/showthread.php?p=16204231#post1. >> .. >> > >> > Still don't quite understand why it won't run on some of our cards. >> > Anyone else besides ble219 have any luck? >> > >> > >> > >> > On Wed, Jul 21, 2010 at 3:48 PM, Espionage724 <[email protected]> >> wrote: >> > > It would appear you need Shader Model 3.0 which doesn't make sense if >> > > the minium requirements are SM2.0... My friend with a 6100 with SM2.0 >> > > can't run it either... >> > >> > > On Wed, Jul 21, 2010 at 3:16 AM, adriat1k <[email protected]> >> wrote: >> > >> what a fast replyy thnxx XD >> > >> > >> On Jul 21, 9:13 am, tribaljet <[email protected]> wrote: >> > >>> In steam you can select launch options for specific games and set >> the >> > >>> commands you want. These commands usually only work for source based >> > >>> games. >> > >>> There are several ways to change vertex processing methods. Use the >> > >>> search command to look for either addreg, IGRM, or IDAMT. >> > >> > >>> On Jul 21, 8:10 am, adriat1k <[email protected]> wrote: >> > >> > >>> > can anyone tell me where to find that launch comand ... and that >> > >>> > vertex thingyy ... im new here .. >> > >> > >>> > On Jul 21, 1:02 am, ble219 <[email protected]> wrote: >> > >> > >>> > > Step 1: use this autoexechttp:// >> www.mediafire.com/?z9kmo59vzmcb637 >> > >>> > > and put it in ur Steam\steamapps\common\alien >> swarm\swarm >> > >>> > > \cfg folder. >> > >> > >>> > > Step 2: put this in launch command: -console -high -dxlevel 81- >> > >>> > > heapsize [read below] -noforcemaccel -noforcemparms -noipx >> -nojoy >> > >> > >>> > > Modify the heapsize command to match your the amount of RAM you >> > >>> > > have in your computer (NOT video card memory!) >> > >> > >>> > > 512MB -heapsize 262144 >> > >>> > > 1GB -heapsize 524288 >> > >>> > > 2GB -heapsize 1048576 >> > >>> > > 3GB(max)-heapsize 1572864 >> > >> > >>> > > Step 3: Use software vertex mode. >> > >> > >>> > > From slideshow to playable. Worth a try! >> > >> > >>> > > >> ------------------------------------------------------------------- >> > >>> > > i have x3100, win7 32bit, sigma 3.0, 3gb RAM. >> > >> > >> -- >> > >> 9xx SOLDIERS SANS FRONTIERS >> > >> > > -- >> > > Acer TravelMate 2480 >> > > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz >> > > HDD: Samsung 120GB 5400RPM SATA >> > >> > -- >> > Acer TravelMate 2480 >> > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz >> > HDD: Samsung 120GB 5400RPM SATA >> >> -- >> 9xx SOLDIERS SANS FRONTIERS >> > > > > -- > Laptop: > Acer Aspire > Core Duo T2300E @ 1.67GHz > Intel GMA 950 IGP > Intel 945 Chipset > 1GB RAM (512MB*2) Dual Channel DDR2 > 80GB standard PATA HDD > Win7 Ultimate 32bit / Ubuntu 10.04 > > -- Laptop: Acer Aspire Core Duo T2300E @ 1.67GHz Intel GMA 950 IGP Intel 945 Chipset 1GB RAM (512MB*2) Dual Channel DDR2 80GB standard PATA HDD Win7 Ultimate 32bit / Ubuntu 10.04 -- 9xx SOLDIERS SANS FRONTIERS
