@MAD_BEAST
thanks for ur support bro ^^

well, im not saying that users cant experiment with it, as it's still early
development preview, not a final product...
and also, all my V series drivers (V1.0, V1.1, V1.1E and v1.2 , also V2.0
[early stage dev]) are flexible and can work with each other, if users want
to use V1.1E inf to V1.2 by all means go on, but some of the features may be
disabled, for example,

!!!~~~  if users put V1.1E inf to V1.2, some features like CPU load
balancing and IncreasedFixedSegment are disabled ~~~ !!!

lol @ the !!

but users get my point, it's free to experiment but not recommended as
MAD_BEAST said..^^
although i do encourage ppl to experiment with this V1.2 dev preview as it
gives me the idea on what got wrong on some bugs, as MSI WIND does above..

but i do not encourage experiments on certain drivers such as V1.0 and V1.1
(although i doubt anyone still uses V1.0 anymore) coz it's already perfected
final products...
V1.1 betas (if there's atill any mirrors), V1.1E and v1.2 beta are welcome
to be hack..as long as users give me the results ^^

juz dont make a new driver release with modding my drivers and say like "ive
made an awesome driver, better that AT V series drivers! Im the best modders
in town!"
that my friends has happened to me b4 on my past projects (not MD) and it's
still irritates me...lol

as long as the driver hacks are for the good of ppl here, i'll be please,
and happy..juz put copyright (unofficial LOL) by AngelicTears if can ^^
as i always mentioned awesome ppl who makes my project success like
MAD_BEAST (V1.0), KinGPin (V1.0), tribaljet (V1.1E, V1.2), KiKi (V1.2),
Espionage, DanielPK (awesome tester and support all the way) and others..

On Wed, Aug 4, 2010 at 12:00 PM, AngelicTears <[email protected]> wrote:

> @IntelGrated
> well for the shader 2 question, it depends on the game or shader
> requirement it self...some games required SM2.0 a or b..which GMA 950 cant
> support hardware wise...while any SM2.0 game should work though...most games
> required VS2.0 should work, and most games that requires PS2.0 should have
> performance improvements..
>
> On Wed, Aug 4, 2010 at 11:39 AM, uncleferassi <[email protected]>wrote:
>
>> I tested 3dmark 06 and I got a score of 236 lol
>> Its maybe because the 3dmark 06 demo doesn't let me change any of the
>> video settings and it was set to 1280x768 lol
>>
>> On Aug 3, 8:28 pm, IntelgratedShiznit <[email protected]>
>> wrote:
>> > It's the only one I have had problems with so far. It does raise FPS
>> > on Portal and ZSNES, though. Portal runs on low shadows, High Models,
>> > High Textures, High Shader, 800x600 at about 20FPS. And ZSNES always
>> > runs smoothly, even with the HQX4 filter. I'm going to re-install TF2
>> > and try it out, and System Shock 2 as well.
>> >
>> > And, by Shader 2, do you mean that we no longer have to use
>> > Swiftshader to emulate it?
>> >
>> > On Aug 3, 8:41 pm, AngelicTears <[email protected]> wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > > @IntelGrated
>> > > im gonna look into this bug, and see what i can fix about it, is it
>> the only
>> > > games that slows down all all games in ur system slows down?
>> > > btw, thanks for supporting the driver ^^ ur feedback is very useful...
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>>
>
>
>
> --
> Laptop:
> Acer Aspire
> Core Duo T2300E @ 1.67GHz
> Intel GMA 950 IGP
> Intel 945 Chipset
> 1GB RAM (512MB*2) Dual Channel DDR2
> 80GB standard PATA HDD
> Win7 Ultimate 32bit / Ubuntu 10.04
>
>


-- 
Laptop:
Acer Aspire
Core Duo T2300E @ 1.67GHz
Intel GMA 950 IGP
Intel 945 Chipset
1GB RAM (512MB*2) Dual Channel DDR2
80GB standard PATA HDD
Win7 Ultimate 32bit / Ubuntu 10.04

-- 
9xx SOLDIERS SANS FRONTIERS

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