@Benz93
first of, what is the pixel shader 3 error said?

hmm, interesting, but u forget one single thing, the 4 series driver support
sM2.0, 3.0 and 4.0 (dx10 capable) shaders...so, im juz guessing that u guys
have managed to solve the SM2.0 mod, which shows with the 10fps boost in
pixel shader test. saying that, i have to ask, did u guys have make SM3 and
SM4 (by SM,im refering to shader model) compatible with the x3100? every
codes that have been mod, change other dependent codes reaction. meaning,
yes u have done a wonderful job modding SM2 for the X3100, but have u tried
to manage connecting the SM2 codes with the rest of shader model?

yes, lol, it's trickier to explain rather than do it..every shader
instruction connects each other in a series of dependencies..while it is
easy to make 965 drivers compatible with 945, it's because of one single
thing, 945 only support SM2 hardware wise in theory (with Vertex Processing
done in software), so as for myself as a modder, i juz have to make the
SM2.0 codes compatible without worrying about SM3.0 codes which the 945 cant
support..

in the case, to make 4 series driver compatible with x3100, for starters,
x3100 are capable both SM2 and SM3, and the 4 series driver capable of SM2,
SM3 and SM4..

so u have to make SM2 and SM3 compatible with x3100...again this is not easy
work, like TheFog said.. making 1 shader model to work is relatively easy as
it doesnt concern of the shader connections with each other..2 shader model
again dependent on each other..so if on have been mod, the other must be
also mod..

also the newer CUI mentioned above, is theoretically possible...im not sure
but it's some how possible...


about the *.sys file....that file is a compiled code both in C++ and
VC++...contains shader instructions...both vs and ps..(pixel and vertex
shader instruction ) also contains some HAL codes...so modding it would be
time consuming...decompiling it is another thing..
i am not a x3100 or 4 series expert, but

SUGGESTION :

- u can mod the inf which holds the driver setup instruction to make it 60%
compatible with ur x3100 (yes , 60%), but also time consuming if u have to
pin point what causing the SM3 error... driver modding is time consuming and
can taking months...

- search for linux driver source code of the card, X.org driver is ur best
bet...and no u cant use the source code as windows base driver,  but u can
look at what features that intel 4 series driver support that x3100
cant..disabling the features that x3100 cant support can greatly improve
compatibility..

again great work there bro, it interested me and i wish u guys the best ^^
also welcome to the revolution ^^

On Wed, Aug 4, 2010 at 7:08 PM, THEfog . <[email protected]> wrote:

> It is built for a completely different gpu so you have to expect
> issues, by sys I'm assuming you are referring to the *.sys file
> sitting in the MD install? If so you are looking at the file which is
> holding most of the drivers Variables and setting for operational use,
> you will be looking for a Resource Hacking/ File Disassembler or the
> likes of a hex decompiler to access and edit this, your mate should
> know how to use one if he managed to get this far through a MD,
> interestingly enough you can actually view the dependencies and File
> Variables though the use of a run of the mill hex editor. if you need
> any further help MAD_BEAST or AngelicTears should be along soon enough
> to expand further upon what i just covered briefly, ask as many
> questions as you want, we are here to help after all.
>
> THEfog
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
Laptop:
Acer Aspire
Core Duo T2300E @ 1.67GHz
Intel GMA 950 IGP
Intel 945 Chipset
1GB RAM (512MB*2) Dual Channel DDR2
80GB standard PATA HDD
Win7 Ultimate 32bit / Ubuntu 10.04

-- 
9xx SOLDIERS SANS FRONTIERS

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