at first , this is just a random search of me because I'm curious
about the i9xx software T&L with value other than 0 or 1
I know that now we begin to experimenting with the new value, that is
2.

this search was taken just before, with Google search, keyword:
"software t&l value 2" (without quotes)

then I found a link like below
http://software.intel.com/en-us/articles/intel-gma-3000-and-x3000-developers-guide/

and in the page, I found this code:
DWORD SetVertexProcessingMode( LPDIRECT3D9 pD3D )

{

DWORD vertexprocessingmode;       // vertex processing mode

D3DCAPS9 caps;           // Device CAPs structure

D3DADAPTER_IDENTIFIER9 adapterID; // Used to store device info



// Retrieve device capabilities

if( g_pD3D->GetDeviceCaps( 0, D3DDEVTYPE_HAL, &caps ) != D3D_OK )

{

return E_FAIL; // exit if reading caps fails...

}



// Check if hardware T&L is supported...

//    - The D3DDEVCAPS_HWTRANSFORMANDLIGHT capability should

//      be enabled for GMA X3000

if ( ( caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )

{

vertexprocessingmode = D3DCREATE_HARDWARE_VERTEXPROCESSING;

}

else

{

// Check vendor and device ID and enable software vertex

// processing for Intel(R) Graphics...



// Gather the primary adapter's information...

if( g_pD3D->GetAdapterIdentifier(0,0,&adapterID ) != D3D_OK )

{

return E_FAIL;

}



if ( ( adapterID.VendorId == 0x8086 ) &&  // Intel Architecture

( adapterID.DeviceId == 0x2A02 ) ||  // GM965 Device 0

( adapterID.DeviceId == 0x2A03 ) ||  // GM965 Device 1

( adapterID.DeviceId == 0x29A2 ) ||  // G965 Device 0

( adapterID.DeviceId == 0x29A3 ) ||  // G965 Device 1

( adapterID.DeviceId == 0x27A2 ) ||  // 945GM Device 0

( adapterID.DeviceId == 0x27A6 ) ||  // 945GM Device 1

( adapterID.DeviceId == 0x2772 ) ||  // 945G Device 0

( adapterID.DeviceId == 0x2776 ) ||  // 945G Device 1

( adapterID.DeviceId == 0x2592 ) ||  // 915GM Device 0

( adapterID.DeviceId == 0x2792 ) ||  // 915GM Device 1

( adapterID.DeviceId == 0x2582 ) ||  // 915G Device 0

( adapterID.DeviceId == 0x2782 ) ||  // 915G Device 1

{

vertexprocessingmode = D3DCREATE_SOFTWARE_VERTEXPROCESSING;

}

else

{

// Chipset does not meet minimum requirements...

return E_MINSPEC;

}

}



return vertexprocessingmode;

}

(I merely just copy and paste it from the page. if you want to see the
original writing, feel free to look at the page)

I'm not a computer person (it's just that I happen to have some knack
at common sense of language), but if I think about this part:

// Check if hardware T&L is supported...

//    - The D3DDEVCAPS_HWTRANSFORMANDLIGHT capability should

//      be enabled for GMA X3000

if ( ( caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) != 0 )

{

vertexprocessingmode = D3DCREATE_HARDWARE_VERTEXPROCESSING;

}

else

{

is this part above means: if the VALUE NOT EQUAL (!=) 0, then enable
T&L?


and the next part:
// Check vendor and device ID and enable software vertex

// processing for Intel(R) Graphics...



// Gather the primary adapter's information...

if( g_pD3D->GetAdapterIdentifier(0,0,&adapterID ) != D3D_OK )

{

return E_FAIL;

}



if ( ( adapterID.VendorId == 0x8086 ) &&  // Intel Architecture

( adapterID.DeviceId == 0x2A02 ) ||  // GM965 Device 0

( adapterID.DeviceId == 0x2A03 ) ||  // GM965 Device 1

( adapterID.DeviceId == 0x29A2 ) ||  // G965 Device 0

( adapterID.DeviceId == 0x29A3 ) ||  // G965 Device 1

( adapterID.DeviceId == 0x27A2 ) ||  // 945GM Device 0

( adapterID.DeviceId == 0x27A6 ) ||  // 945GM Device 1

( adapterID.DeviceId == 0x2772 ) ||  // 945G Device 0

( adapterID.DeviceId == 0x2776 ) ||  // 945G Device 1

( adapterID.DeviceId == 0x2592 ) ||  // 915GM Device 0

( adapterID.DeviceId == 0x2792 ) ||  // 915GM Device 1

( adapterID.DeviceId == 0x2582 ) ||  // 915G Device 0

( adapterID.DeviceId == 0x2782 ) ||  // 915G Device 1

{

vertexprocessingmode = D3DCREATE_SOFTWARE_VERTEXPROCESSING;

}

combined with the first part, is this means if VALUE NOT EQUAL (!=) 0
AND DEVICEID =0x...., then enable software TnL?


>_<

-- 
9xx SOLDIERS SANS FRONTIERS

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