My application doesn't work with SwiftShader installed.  Why not?
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There are a number of possible reasons for this.  If your application
explicitly loads the D3D DLL from the system32 directory, it will not
load SwiftShader in place of the standard D3D DLL until you
explicitly
change the call used to load the D3D DLL. It is also possible that
your application uses an API feature that SwiftShader does not
support
at this time.

TransGaming works with developers to ensure that SwiftShader is able
to run as wide a variety of applications as possible. If your
application
isn’t working, please send additional information about it to:
 [email protected].

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