My application doesn't work with SwiftShader installed. Why not? -----------------------------------------------------------------
There are a number of possible reasons for this. If your application explicitly loads the D3D DLL from the system32 directory, it will not load SwiftShader in place of the standard D3D DLL until you explicitly change the call used to load the D3D DLL. It is also possible that your application uses an API feature that SwiftShader does not support at this time. TransGaming works with developers to ensure that SwiftShader is able to run as wide a variety of applications as possible. If your application isn’t working, please send additional information about it to: [email protected]. -- 9xx SOLDIERS SANS FRONTIERS
