Before we start discussing about SWIFTSAHDER 3.0 im going to ask you
pls to avoid posting in THIS thread personal opinions about
Swiftshader 3.0, only results to keep this in order, pls dont argue
about SWIFTSAHDER 3.0 this is only for RESULTS and findings

The lastest results on SW3 did encourage me to try it.

This is my CONFIG FILE:

[Capabilities]
PixelShaderVersion=20
VertexShaderVersion=20
TextureMemory=256
Identifier=0

+If a game  requires Shader model 2 as minimun requirements Pixel/
Vertex version should be 2.0 in order to make it lighter for the
calculations of the Shader model

[Caches]
VertexRoutineCacheSize=1024
PixelRoutineCacheSize=1024
SetupRoutineCacheSize=1024
VertexCacheSize=256

+Cache should be not higher, not lower than 1/8 of  the available ram
2GB RAM / 8 equal 256

[Quality]
TextureSampleQuality=1
MipmapQuality=0
PerspectiveCorrection=0
TranscendentalPrecision=0
TransparencyAntialiasing=0

+these options require more processing, to cancle the instruction with
the 0 value increases the performance, in the case of texture sample
the difference between 1 and 0 visually is huge but in terms of
performance is hardly notociable.

[Processor]
ThreadCount=2
EnableSSE3=1
EnableSSSE3=1
EnableSSE4_1=1

+threadcount number of cores
+SSE are instructions of the CPU depending on the model and the
capabilities.

[Optimization]
OptimizationPass1=1
OptimizationPass2=1
OptimizationPass3=1
OptimizationPass4=1
OptimizationPass5=1
OptimizationPass6=1
OptimizationPass7=1
OptimizationPass8=1
OptimizationPass9=1
OptimizationPass10=1

+Didnt notice a change in my tests changing optimizationpass

[Testing]
DisableServer=0
ForceWindowed=0
ComplementaryDepthBuffer=0
PostBlendSRGB=0
ExactColorRounding=0
DisableAlphaMode=0
Disable10BitMode=0
FrameBufferAPI=0
Precache=1
ShadowMapping=0

+Precache may increase the performance since its meant to PRE LOAD

[LastModified]
Time=1291574970

-- 
9xx SOLDIERS SANS FRONTIERS

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