Before we start discussing about SWIFTSAHDER 3.0 im going to ask you pls to avoid posting in THIS thread personal opinions about Swiftshader 3.0, only results to keep this in order, pls dont argue about SWIFTSAHDER 3.0 this is only for RESULTS and findings
The lastest results on SW3 did encourage me to try it. This is my CONFIG FILE: [Capabilities] PixelShaderVersion=20 VertexShaderVersion=20 TextureMemory=256 Identifier=0 +If a game requires Shader model 2 as minimun requirements Pixel/ Vertex version should be 2.0 in order to make it lighter for the calculations of the Shader model [Caches] VertexRoutineCacheSize=1024 PixelRoutineCacheSize=1024 SetupRoutineCacheSize=1024 VertexCacheSize=256 +Cache should be not higher, not lower than 1/8 of the available ram 2GB RAM / 8 equal 256 [Quality] TextureSampleQuality=1 MipmapQuality=0 PerspectiveCorrection=0 TranscendentalPrecision=0 TransparencyAntialiasing=0 +these options require more processing, to cancle the instruction with the 0 value increases the performance, in the case of texture sample the difference between 1 and 0 visually is huge but in terms of performance is hardly notociable. [Processor] ThreadCount=2 EnableSSE3=1 EnableSSSE3=1 EnableSSE4_1=1 +threadcount number of cores +SSE are instructions of the CPU depending on the model and the capabilities. [Optimization] OptimizationPass1=1 OptimizationPass2=1 OptimizationPass3=1 OptimizationPass4=1 OptimizationPass5=1 OptimizationPass6=1 OptimizationPass7=1 OptimizationPass8=1 OptimizationPass9=1 OptimizationPass10=1 +Didnt notice a change in my tests changing optimizationpass [Testing] DisableServer=0 ForceWindowed=0 ComplementaryDepthBuffer=0 PostBlendSRGB=0 ExactColorRounding=0 DisableAlphaMode=0 Disable10BitMode=0 FrameBufferAPI=0 Precache=1 ShadowMapping=0 +Precache may increase the performance since its meant to PRE LOAD [LastModified] Time=1291574970 -- 9xx SOLDIERS SANS FRONTIERS
