Bad Developers (poorly ported software) is also a good reason why
games can be slow

On Sun, Jan 16, 2011 at 1:52 PM, Namige <[email protected]> wrote:
> Bad Software + Little hardware features + No dedicated memory + Slow
> clock = slow games
>
> Thankfully, the "bad" software bit can be fixed thanks to all the
> developers :)
>
> On Jan 16, 5:58 pm, AngelicTears <[email protected]> wrote:
>> Our GMA , in this case i take GMA 950 / 945GM graphics for example, do have
>> the power to do all the graphic process in older games, BUT as long as it
>> does not need Vertex shader...even if a 945GM have enough clock (400MHz
>> usually), and it does Pixel Shader 2.0 via hardware (thank god for that)
>> greatly, BUT it does not have Vertex Shader if the game requires it..alas it
>> does not play..intel do said it support Vertex Shader 3 via software, but
>> we've seen all these years they made very bad software for their hardware..
>>
>> one more factor, intel GMA is well known for their bad driver, and also
>> shared memory, or IDVM, Intel Dynamic Video Memory technology does not
>> optimized enough for most system, and with the absence of a good dedicated
>> memory, gaming experience is indeed not on the satisfactory level..
>>
>>
>>
>>
>>
>>
>>
>> On Sun, Jan 16, 2011 at 9:48 AM, ThaGaimz <[email protected]> wrote:
>> > I'm just wondering why games don't usually run well. Since they run,
>> > the requirements are filled, but is the graphics card simply not able
>> > to do enough calculations to display all the frames?
>>
>> > --
>> > 9xx SOLDIERS SANS FRONTIERS
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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