Bad Developers (poorly ported software) is also a good reason why games can be slow
On Sun, Jan 16, 2011 at 1:52 PM, Namige <[email protected]> wrote: > Bad Software + Little hardware features + No dedicated memory + Slow > clock = slow games > > Thankfully, the "bad" software bit can be fixed thanks to all the > developers :) > > On Jan 16, 5:58 pm, AngelicTears <[email protected]> wrote: >> Our GMA , in this case i take GMA 950 / 945GM graphics for example, do have >> the power to do all the graphic process in older games, BUT as long as it >> does not need Vertex shader...even if a 945GM have enough clock (400MHz >> usually), and it does Pixel Shader 2.0 via hardware (thank god for that) >> greatly, BUT it does not have Vertex Shader if the game requires it..alas it >> does not play..intel do said it support Vertex Shader 3 via software, but >> we've seen all these years they made very bad software for their hardware.. >> >> one more factor, intel GMA is well known for their bad driver, and also >> shared memory, or IDVM, Intel Dynamic Video Memory technology does not >> optimized enough for most system, and with the absence of a good dedicated >> memory, gaming experience is indeed not on the satisfactory level.. >> >> >> >> >> >> >> >> On Sun, Jan 16, 2011 at 9:48 AM, ThaGaimz <[email protected]> wrote: >> > I'm just wondering why games don't usually run well. Since they run, >> > the requirements are filled, but is the graphics card simply not able >> > to do enough calculations to display all the frames? >> >> > -- >> > 9xx SOLDIERS SANS FRONTIERS > > -- > 9xx SOLDIERS SANS FRONTIERS > -- 9xx SOLDIERS SANS FRONTIERS
