I successfully compiled Qt3D with Qt5 using VS2010 and VS2012, but could not get the samples to run, because I used a Qt5 version with ANGLE. Currently it looks like it is not possible to compile Qt3D with ANGLE, although it should not be overly complicated. I did not have enough time to play around with Qt3D und ANGLE, but hope that the final Qt3D/Qt5 version will also support compilation with ANGLE, which is absolutely necessary for me because I have to support an application which should run on a wide range of Windows computers including those with Intel on-Chip graphics processors which seem to be famous for their lack of correctly implemented OpenGL drivers.
BR hm Von: interest-bounces+helmut.muelner=joanneum...@qt-project.org [mailto:interest-bounces+helmut.muelner=joanneum...@qt-project.org] Im Auftrag von qtnext Gesendet: Sonntag, 10. März 2013 18:20 An: Interest@qt-project.org Betreff: [Interest] qt3D and qt5 status Hi, I wants to port an existing apps from Qt4 to Qt5. I suppose that all is easily portable, but I use qt3D c++ scenegraph to render my opengl stuff. It seems that qt3D is not included in qt5 trunk, but has anybody tryed to compile qt3D C++ with qt5 ? Does it works for basic feature ?
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