Hi Andrews,

yes the EGLFS + imx6 + yocto is a working setup for OpenGL.

DirectFB not necessarily so straightforward, I believe you need to
provide vendor specific OpenGL integration.

Juha


2013/9/25 Knight Andrew <[email protected]>:
> Hi Andrew,
>
> I haven't used the imx6 myself, but it does appear to include hooks for 
> EGLFS. If you configured Qt with -device linux-imx6-g++, they should already 
> be baked in.
>
> So, you should start your app with with the -platform eglfs argument and go 
> from there. You might run into permissions issues with your card, in which 
> case you may need to e.g. add your user to the video group. Start with simple 
> examples (qtbase/examples/gui) like openglwindow and analogclock.
>
> HTH,
> Andrew
>
> ________________________________________
> From: [email protected] 
> [[email protected]] on behalf of Bell, 
> Andrew [Allen & Heath UK] [[email protected]]
> Sent: Wednesday, September 25, 2013 4:26 PM
> To: [email protected]
> Subject: [Interest] QPA / EGLFS / OpenGL
>
> Hi All
>
> I was hoping someone could set me straight on EGLFS vs DirectFB / XCB.
>
> I'm developing on an iMX6 using a Yocto built distro.
>
> I don't have X or wayland in my distro, but I do want to use opengl, and I've 
> managed to build Qt with es2 enabled.
>
> Can someone tell me which level of support the different QPA flavors provide 
> for opengl.
>
> Should I be using EGLFS or DirectFB ?
>
> Will the straight FB have basic opengl es2 support or none ?
>
> Any info on the QPA's support for opengl would be really useful.
>
> TIA
>
> Andrew.
>
>
>
>
>
>
>
>
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