Hi Andrews, yes the EGLFS + imx6 + yocto is a working setup for OpenGL.
DirectFB not necessarily so straightforward, I believe you need to provide vendor specific OpenGL integration. Juha 2013/9/25 Knight Andrew <[email protected]>: > Hi Andrew, > > I haven't used the imx6 myself, but it does appear to include hooks for > EGLFS. If you configured Qt with -device linux-imx6-g++, they should already > be baked in. > > So, you should start your app with with the -platform eglfs argument and go > from there. You might run into permissions issues with your card, in which > case you may need to e.g. add your user to the video group. Start with simple > examples (qtbase/examples/gui) like openglwindow and analogclock. > > HTH, > Andrew > > ________________________________________ > From: [email protected] > [[email protected]] on behalf of Bell, > Andrew [Allen & Heath UK] [[email protected]] > Sent: Wednesday, September 25, 2013 4:26 PM > To: [email protected] > Subject: [Interest] QPA / EGLFS / OpenGL > > Hi All > > I was hoping someone could set me straight on EGLFS vs DirectFB / XCB. > > I'm developing on an iMX6 using a Yocto built distro. > > I don't have X or wayland in my distro, but I do want to use opengl, and I've > managed to build Qt with es2 enabled. > > Can someone tell me which level of support the different QPA flavors provide > for opengl. > > Should I be using EGLFS or DirectFB ? > > Will the straight FB have basic opengl es2 support or none ? > > Any info on the QPA's support for opengl would be really useful. > > TIA > > Andrew. > > > > > > > > > _______________________________________________ > Interest mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/interest _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
