I am getting the following message when I unload a scene. I am simply deleting the entities I don't have to display anymore.
QMetaProperty::read: Unable to handle unregistered datatype 'Qt3DRender::QBuffer*' for property 'Qt3DRender::QAttribute::buffer' What is the proper way to unload meshes in c++? Need I also delete all attached components (QGeometryRenderer, QBuffer, ...)? -- Xavier
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