I am getting the following message when I unload a scene. I am simply
deleting the entities I don't have to display anymore.

QMetaProperty::read: Unable to handle unregistered datatype
'Qt3DRender::QBuffer*' for property 'Qt3DRender::QAttribute::buffer'

What is the proper way to unload meshes in c++? Need I also delete all
attached components (QGeometryRenderer, QBuffer, ...)?

-- 
Xavier
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