On Thu, Feb 22, 2018 at 2:54 PM, Jérôme Godbout <godbo...@amotus.ca> wrote:

> For OpenGL, you might want to take a look at Qt3D if it suit your need.
> Either can easily do the OpenGl part if you render to a texture and fill
> the widgets or item painting with it.
> I for one would go Qml, since it's the new thing with more development on
> it, which seem more future proof. At my last job we did full fledge CAD
> software with Qml and 3D rendering to texture without too much problems.

I have my own rendering and own data structure, I have very large 3D model
and I guess using Qt3D will need its own data structuring, doubling the
necessary memory

> If you are able to check for the Vulkan, you might want to design your
> application with that in mind, since it might replace your OpenGL in the
> future.

Vulkan is definitely too low level for me.
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