Hi, On Thu, Feb 22, 2018 at 2:54 PM, Jérôme Godbout <godbo...@amotus.ca> wrote:
> For OpenGL, you might want to take a look at Qt3D if it suit your need. > Either can easily do the OpenGl part if you render to a texture and fill > the widgets or item painting with it. > > > I for one would go Qml, since it's the new thing with more development on > it, which seem more future proof. At my last job we did full fledge CAD > software with Qml and 3D rendering to texture without too much problems. > I have my own rendering and own data structure, I have very large 3D model and I guess using Qt3D will need its own data structuring, doubling the necessary memory > If you are able to check for the Vulkan, you might want to design your > application with that in mind, since it might replace your OpenGL in the > future. > Vulkan is definitely too low level for me.
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