Hi every one, Currently I am working on project that needs some camera manipulations, like :
- Fit scene in camera frustum. - Fit Entity or more than one in camera frustum. - Camera transition must done with animation, like when user fit entity, the camera goes to its new position with animation. What I found were two functions, viewAll, viewEntity. My questions are : - How I fit two separated entities without making a dummy parent entity for them then calling camera function, viewEntity(). - How I could get the new position from viewAll, or viewEntity so I can animate the transition between old camera position and the new one. I am asking these questions because I do not want to go out of Qt3d implementation, and could not figure out how to do it with Qt3d. thanks in advance. best regards for Qt/Qt3d teams.
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