I don't know anything about Qt3D, but in 3D parlance, they are called "sprites"
https://www.kdab.com/new-in-qt-5-10-texture-based-animations-in-qt-3d/ https://doc.qt.io/qt-5.11/qt3dextras-qspritesheet.html > Sent: Tuesday, December 18, 2018 at 6:37 AM > From: "Volker Enderlein" <volker.enderl...@ifm-chemnitz.de> > To: interest@qt-project.org > Subject: [Interest] Qt3D How to draw 2D-Text always facing the Camera > > Hi all, > > when building a rather complex Qt3D-Scene I needed some 2D-Text that has > a 3D position, is always facing the camera, and fixed in size, > independent of the camera settings. > > While looking over the components provided by Qt3D I stumbled across > Text2DEntity and thought about how it can be tweaked ot fulfill my > requirements. > > As all my requirements can be done inside a shader I thought about > whether the QText2DMaterial that is used inside the class can be > replaced by a custom material. But unfortunately the material is not > accessible from outside. > > Text2DEntity can be embedded in another class that applies the camera > information to it, but is there an easier solution to this problem? > > Cheers Volker > > -- > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest > _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest