Thanks for your mail. Whether it makes sense to go for accelerated QPainter for 2D graphics by replacing QWidget with QOpenGLWidget?
Best Regards, Ramakanth On Tue, 4 Feb, 2020, 13:52 Allan Sandfeld Jensen, <[email protected]> wrote: > On Dienstag, 4. Februar 2020 03:26:12 CET Ramakanth Kesireddy wrote: > > Hi, > > > > Our existing application is based on c++ widgets(QWidget) using QPainter > on > > Qt 5.13. As i understand Qpainter uses raster engine for graphics > > rendering, Is there any means to make use of hardware accelerated > > rendering(GPU) other than changing the complete Application code into Qt > > quick or QGLWidget? > > > You can create a QOpenGLWindow or QOpenGLWidget and paint therein. > > You can also use QGraphicsView with a QOpenGLWidget as a viewport. > > In both cases an accelerated QPainter would then be used. > > 'Allan > > >
_______________________________________________ Interest mailing list [email protected] https://lists.qt-project.org/listinfo/interest
