Hi, I have an Info.plist that I have into my project. I have the following entry into my Info.plist file: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDisplayName</key> <string>${PRODUCT_NAME}</string> <key>CFBundleExecutable</key> <string>${EXECUTABLE_NAME}</string> <key>CFBundleGetInfoString</key> <string>Created by Qt/QMake</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleName</key> <string>${PRODUCT_NAME}</string> <key>CFBundlePackageType</key> <string>APPL</string> ... </dict>
From my .pro: Q_PRODUCT_BUNDLE_IDENTIFIER.value = ca.amotus.NubitusApp From my ios .pri (I use the same .pri for all iOS application): DISTFILES += ios/Info.plist Q_PRODUCT_BUNDLE_IDENTIFIER.name = PRODUCT_BUNDLE_IDENTIFIER QMAKE_MAC_XCODE_SETTINGS += Q_PRODUCT_BUNDLE_IDENTIFIERQMAKE_INFO_PLIST = ios/Info.plist I was guessing the replacement should have happen. or does the above variables only work when inside QtCreator GUI? From: Boris Ralchenko <bralche...@ics.com> Sent: June 18, 2020 2:46 PM To: Jérôme Godbout <godbo...@amotus.ca> Cc: interest@qt-project.org Subject: Re: [Interest] Building iOS from command line Hi Jérôme, We have a separate Info.plist for command line build, it should solve the bundle ID issue. I don’t remember exactly the details, it was couple of years ago. But I did check - there is an Info.plist in the repository. I suspect Qt Creator generates one too, but I rely on the one from Xcode. Regards, Boris Ralchenko. On Jun 18, 2020, at 2:30 PM, Jérôme Godbout <godbo...@amotus.ca<mailto:godbo...@amotus.ca>> wrote: Hi, I’m trying to build my project from my CI system to generate the .ipa (and stop releasing by hand over. But I seem to be missing something into my way of doing it (I managed to do it for Android, armv7/armv8 .apk and .aab). Here is my steps raw command line steps (not the provisioning, certificate and the keychain are installed and work with a Xamarin and Unity application with the same setup, the question is not about those parts). I’m building on lastest MacOS X, xcode is up to date and Qt 5.15.0 "/Users/Shared/Qt/5.15.0/ios/bin/qmake" Nubitus.pro -spec macx-ios-clang CONFIG+=release CONFIG+=iphoneos CONFIG+=device CONFIG+=qtquickcompiler -after make -f Makefile qmake_all make The Qmake generate the makefile, make qmake_all work just fine, but the make build give me the following error: Xcode couldn't find any iOS App Development provisioning profiles matching 'com.yourcompany.NubitusApp' but my .pro clearly indicate Q_PRODUCT_BUNDLE_IDENTIFIER.value = ca.amotus.NubitusApp When building from inside QtCreator this work and the provisioning is also working just fine. so my question: Why is the build any different? is QtCreator doing any extra steps not print into the output? is there any env variables required for Q_PRODUCT_BUNDLE_IDENTIFIER to be used? Did I miss a step?! Extra points question: will this generate an .ipa or .app ? How does one generate a .ipa from the command lines out of the result build by Qt make? Thanks, _______________________________________________ Interest mailing list Interest@qt-project.org<mailto:Interest@qt-project.org> https://lists.qt-project.org/listinfo/interest
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