I think you misunderstood what I meant by "minimal code". What I meant is
that you provide me with minimum code that actually does build and run and
exhibits your problem and that is as small as possible. Reading through
your 300 or so lines of code trying to figure out what's going on is a
pretty time-consuming task. It is very likely that in the process of trying
to strip down your code you'll find out the problem yourself. Otherwise,
you'd be at least able to explain it more precisely.

As for the asynchronous calls, if you actually care about what's in the
buffer, you shouldn't share it across concurrent calls. Otherwise, why are
you passing it in the first place?

On Fri, Mar 13, 2015 at 5:04 AM, Vincent Nadon <[email protected]>
wrote:

> Hi,
>
> I trimmed it a bit more again, I haven't tested this code because I would
> have to put some code back in... but it should show the problem. I have
> shown where "response" is defined in this version. I am comfortable sharing
> across asynchronous calls since these calls are supposed to be sequential
> if I see it right and also it is simply a read data buffer.
>
> Thanks for further help :)
>
> Le jeudi 12 mars 2015 22:00:50 UTC+1, Ytai a écrit :
>>
>> Is that really the minimum required, in the sense that anything you'd
>> remove would make the problem disappear? Also some things are missing, e.g.
>> where the response buffer being defined and why are you comfortable sharing
>> it across asynchronous calls.
>> On Mar 12, 2015 7:06 AM, "Vincent Nadon" <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> Here is the trimmed down file that should illustrate the problem. I
>>> think it mainly comes from my threads (timers) and the IOIO management...
>>>
>>> Hope you guys can help me out :)
>>>
>>> See attached file!
>>>
>>> Le jeudi 12 mars 2015 05:28:13 UTC+1, Ytai a écrit :
>>>>
>>>> There's nothing special about the loop() method, it is mostly a
>>>> convenience feature. You may call IOIO APIs from any thread including the
>>>> UI thread (which includes all sorts of GUI listeners).
>>>> The code you posted on stackoverflow doesn't have anything that's
>>>> related to IOIO on it, so I don't think you'd get much help there. I
>>>> recommend you to make a copy of your problematic app, trim it down to the
>>>> bare minimum that illustrates the problem and then post it here.
>>>>
>>>> On Wed, Mar 11, 2015 at 11:48 AM, Vincent Nadon <[email protected]>
>>>> wrote:
>>>>
>>>>> I am having the following problem : http://stackoverflow.com/que
>>>>> stions/28989176/android-app-stops-i2c-bluetooth-communication-ioio
>>>>> and I think it's because all my code to call the twi.WriteReadAsync is
>>>>> outside the loop() function.
>>>>>
>>>>> Le mercredi 11 mars 2015 18:55:55 UTC+1, Vincent Nadon a écrit :
>>>>>
>>>>>> How does the Android IOIO App loop() function work? Is there a way to
>>>>>> create functions in the Looper class which are called inside this loop()
>>>>>> according to a listener on a Button or a Spinner? This way it would
>>>>>> simplify my code since I need to send a lot of twi commands in the loop()
>>>>>> based on the user input in my Android UI Menu.
>>>>>>
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