On Wed, Mar 10, 2010 at 10:47 AM, Tei <oscar.vi...@gmail.com> wrote: > On 10 March 2010 14:21, <m...@rq3.com> wrote: >> >> > The one exception to making a PS3 ioquake3 game is if you just make an >> > open-source game that happens to run under the PS3 Linux. >> >> I believe that the PS3 Linux implementation does NOT offer any >> hardware-accelerated OpenGL, a common complaint from people who have >> wanted to port opensource games to the PS3. > > Or you could write a software rendered.
Or you could just use Mesa3D. -- Iván Vodopiviz _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.