On Wed, Mar 10, 2010 at 10:47 AM, Tei <oscar.vi...@gmail.com> wrote:
> On 10 March 2010 14:21, <m...@rq3.com> wrote:
>>
>> > The one exception to making a PS3 ioquake3 game is if you just make an
>> > open-source game that happens to run under the PS3 Linux.
>>
>> I believe that the PS3 Linux implementation does NOT offer any
>> hardware-accelerated OpenGL, a common complaint from people who have
>> wanted to port opensource games to the PS3.
>
> Or you could write a software rendered.

Or you could just use Mesa3D.

-- 
Iván Vodopiviz
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