Dominic Fandrey schrieb:
On 10/03/2010 09:33, Zachary wrote:
On Mar 9, 2010, at 12:40 PM, Tei wrote:
This is really cool news, imho.  Can anyone here see ioQuake3 running
in playstation3? is that even possible?
As a published game? No, it isn't. You run into fscked up legal territory 
because you can't make
public (GPL) the interfaces for input/rendering/everything else on a PS3 or 360 
or any console.

What would have to happen (And what I assume this is what is going on with 
Nezuiz) is that I would have to
gather all the rights to every patch submission ever to ioquake3 (something I 
probably should have done from
day 1).

Don't we implicitly grant the ioq3 project the rights to the code
by submitting it to you?

I mean we don't put our own copyrights to our patches, so I'd assume
we're automatically granting the copyright to whoever already has
it. Otherwise you'd have to add a copyright notice for every single
small patch somewhere.

Regards


When I submit a patch for a project that uses a certain license (e.g. GPL) I implicitly put my patch under the same license - at least that's my understanding.

So when I commit a patch for GPL-Source I don't want my code to be used in some commercial closed source application. Is this point of view unusual?

Cheers,
- Daniel
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