Dominic Fandrey schrieb:
On 10/03/2010 09:33, Zachary wrote:
On Mar 9, 2010, at 12:40 PM, Tei wrote:
This is really cool news, imho. Can anyone here see ioQuake3 running
in playstation3? is that even possible?
As a published game? No, it isn't. You run into fscked up legal territory
because you can't make
public (GPL) the interfaces for input/rendering/everything else on a PS3 or 360
or any console.
What would have to happen (And what I assume this is what is going on with
Nezuiz) is that I would have to
gather all the rights to every patch submission ever to ioquake3 (something I
probably should have done from
day 1).
Don't we implicitly grant the ioq3 project the rights to the code
by submitting it to you?
I mean we don't put our own copyrights to our patches, so I'd assume
we're automatically granting the copyright to whoever already has
it. Otherwise you'd have to add a copyright notice for every single
small patch somewhere.
Regards
When I submit a patch for a project that uses a certain license (e.g.
GPL) I implicitly put my patch under the same license - at least that's
my understanding.
So when I commit a patch for GPL-Source I don't want my code to be used
in some commercial closed source application. Is this point of view unusual?
Cheers,
- Daniel
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