Demo of ioq3:
http://marky.noffle.net/q3a/q3wc1_ioq3-1.36_vq3.dm_68

and one in quake3:
http://marky.noffle.net/q3a/q3wc1_q3-1.32c_vq3.dm_68

On Wed, Mar 10, 2010 at 07:46:52PM -0600, eviljoel wrote:
> Hello Mark,
> 
> Go ahead and post them.  I have some free time coming in a couple
> weeks and might take a look.
> 
> Thanks,
> EJ
> 
> 
> On Wed, Mar 10, 2010 at 7:41 PM, Mark R <[email protected]> wrote:
> > Yes, both demos were made by a human. I can provide links to both demos
> > although you'll still need the mappack containing q3wc1 to test.
> >
> > -Mark
> >
> > On Wed, Mar 10, 2010 at 07:25:55PM -0600, eviljoel wrote:
> >> Hello Mark,
> >>
> >> Is that made with the same demo or a human hand? ?Actually, depending
> >> on how demos work, that might not test anything either.
> >>
> >> - EJ
> >>
> >>
> >> On Wed, Mar 10, 2010 at 4:35 AM, Mark R <[email protected]> wrote:
> >> > I was wondering if anybody knew what causes the differences in physics
> >> > demonstrated in this video:
> >> > http://www.youtube.com/watch?v=Tx8RYWgl2LI
> >> >
> >> > I as well as a few others tried to determine why this happens but up to
> >> > now haven't been able to. Anybody have any ideas why that jump is
> >> > possible in ioquake3 and not in quake3.exe?
> >> > _______________________________________________
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> >> > [email protected]
> >> > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> >> > By sending this message I agree to love ioquake3 and libsdl.
> >> >
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> >
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