On 24 March 2010 19:06, LinuxManMikeC <linuxmanmi...@gmail.com> wrote: ... > I think the real problem here is not the GPL, but Sony's terms for > developing on the PS3. I can think of no legitimate reason why the > NDA would have to restrict us from seeing the API calls of the PS3. > Its an interface, not the actual implementation (which I can > understand protecting). The only reasons I can think of are morally > dubious where they either stole intellectual property and its visible > in the interfaces, or they simply want to contractually lock people > into developing on their console in an attempt to gain market and mind > share.
Maybe think any part of the code that calls his SDK revel information about the SDK, and since the SDK is something the owner of the console sell to developpers, don't want to give that information for free. Suposedly a company A can base his buying options in public information, if the calls for the SDK of PS3 seems horrible, maybe buy a alternate console. Realistically, probably the files of the SDK itself float around and are handled by devs to other friendly devs, so all companys know everything about all SDK's prior to buing it, but the lawyers and the like may insist in the initial strategy. Maybe even the owners of the consoles fear the possibility of a dude creating a game withouth payting the SDK. Thats not a real problem, but who knows. From a open source perspective, console development seems the 7th circle of hell :-P -- -- ℱin del ℳensaje. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.