Hi,

The error message is random.

Sometimes: Unknown Reason or Illegible Server Message XXX (from 1 to 40000)

 

I think it is the var MAX_PAKFILES

 

http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/2006-September/00134
3.html

 

If you search in ET forums after pk3 limits or Illegible Server Message you
can find many many answers with the answer reduce 

your pk3 files ;)

But i think a libary will be a correct solution.

 

Mit freundlichen Grüßen,

Philipp Reddigau (GKServer)

 

GKServer

Daniel Zschau 

Niederfährer Straße 38
01662 Meißen

 

Von: [email protected]
[mailto:[email protected]] Im Auftrag von Edson Alves
Pereira
Gesendet: Donnerstag, 1. April 2010 16:08
An: Primary ioquake3 Discussion/Development list
Betreff: Re: [ioquake3] Increase the Number of pk3 Files for Enemy Territory

 

is it not a memory issue?
What's the error message?

On Thu, Apr 1, 2010 at 10:46 AM, Philipp Reddigau <[email protected]>
wrote:

Hi guys,

thank you for the replies.

No im not talking about showing maps.

After the server has reached the Limit no one can connect to the Servers.

They are kicked because of random failures.

 

The solution with huge pk3 Files will not work for our customers.  =(

 

The Limit in 2.55 is very low. (30)

In 2.60b it is around 200 Pk3 files.

But the most of our customers rent the old version because more Players are
connecting.

 

I think the only way to increase the PK3 limit is to write a libary that
defines the quake3 engine pk3 limit var to a higher value.

 

best regards,

Philipp Reddigau (GKServer)

 

GKServer

Daniel Zschau 

Niederfährer Straße 38
01662 Meißen

 

Von: [email protected]
[mailto:[email protected]] Im Auftrag von Edson Alves
Pereira
Gesendet: Donnerstag, 1. April 2010 14:51
An: [email protected]; Primary ioquake3 Discussion/Development list
Betreff: Re: [ioquake3] Increase the Number of pk3 Files for Enemy Territory

 

Assuming you are talking about to show ther maps in map menu of Enemy
Territory, i believe is not differente from Quake3!
I remember a little about it, but not so sure, quake3 load and store all
maps inside baseq3/ in memory, but the number of maps is limited by a some
variables, i think it should be 5 variables.
For example, in my baseq3/ directoy i have more than 500 pk3 files, but i
only can see around 50 in map menu, to change this is necessery modify the
way quake3 load maps, to not store all pk3 files in memory only the one that
player really choose to play, display maps pictures only by page size,
quake3, shows only 4 per page, but it can also be changed.
I was working in this features some time ago, just to suite my needs.
If someone think its really needed, i can reworked it and send the codes to
you check.

On Thu, Apr 1, 2010 at 8:11 AM, <[email protected]> wrote:

When working on Reaction Quake 3 I originally envisioned having one PK3
for each map kind of like how Quake 2 could have tons of .bsp files
littered all over the place.  However, the Q3 serverinfo string would run
out of space with the description of loaded PK3s so after a certain point
you could never add more because the additional ones would never be
registered with the server and made available to the players.

We ended up having to redo our PK3 structure.  I don't know what to
suggest with ET, especially since you'd only have access to the mod code
and not the engine code--which wouldn't help if you wanted to be
compatible with regular ET clients anyway.  Really emphasize map packs, I
guess.  And rotate maps in and out, maybe have a forum where players can
vote for the map rotation for the upcoming week.

You'd have to make and post online your own custom map packs if you want
to combine EVERYTHING, though, because if you do it on the server your
clients will still need that EXACT SAME PK3 to connect and play if you're
running in pure mode and got punkbuster on.  Maybe make a giant map pack
and let ET download it from the built-in autodownloader or post it to a
website and put info in the MOTD.

Monk.


> On 31 March 2010 17:55, Philipp Reddigau <[email protected]> wrote:
>> Hi guys,
>>
>> my first post in this list. ;)
>>
>> Nice to meet you.
>>
>>
>>
>> We have a little problem on some of our ET Servers (2.55), they have
>> reached
>> the limit after ~30 *.pk3 files in the etmain folder.
>>
>> Is there a way to increase this value?
>
> I am webmaster, not programmer. I dunno. Lol.
>
> One could always create a makefile that take all the pk3 files on a
> dir ( etmain_org ) unzip in /tmp, and compress again and put the
> resulting single .pk3 file in  etmain.
>
> One can imagine adding a new pk3 would need to run this command to add it
> $ make updatepk3
>
> But this idea is silly.  I am sure if theres some lame limitation on
> the number of files or number of packages, the dev's will want to
> remote that limitation :-)
>
>
> You could always combine a few pk3 files togueters as a workaround
> exception, while that is fixed.
>
> --
> --

> ℱin del ℳensaje.

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